1. #1
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    Join Date
    Feb 2017
    San Diego, CA

    Default Modeling Hands

    Inspired by M.C. Escher's famous "Drawing Hands"

    I did the high poly modeling in ZBrush; Retopo and UVs in Maya; Displacement in Mari; Texture Painting in Substance Painter; Rendering in Maya with Arnold;

    Last edited by SHELLCASING; 04-04-19 at 02:33 PM. Reason: adding images inline

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