1. #1
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    Feb 2017
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    San Diego, CA
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    Default Modeling Hands

    Inspired by M.C. Escher's famous "Drawing Hands"

    I did the high poly modeling in ZBrush; Retopo and UVs in Maya; Displacement in Mari; Texture Painting in Substance Painter; Rendering in Maya with Arnold;









    Last edited by SHELLCASING; 04-04-19 at 02:33 PM. Reason: adding images inline

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