1. #1

    Default Hilda the Series Fanart

    Fanart of Luke Pearson's Hilda. Huge fan of the stories and cartoon.


    This personal piece started with a quick pencil sketch and then quickly expanded. Rough and final sculpt was done in Zbrush. Retopo/basemesh, rig, morph targets, hair, etc. was done in 3dsMax (using native tools). Original hair setup was created with Zbrush's Fibermesh and brought over to 3dsMax, but later was recreated with 3dsMax's Hair&Fur (shave&haircut). I created a few tileable displacement/alphas for the clothing. This piece was setup and rendered with VRay Next. The new hair material is a HUGE improvement! Some minor post work was done to closer match the awesome color palette used in the Hilda Series.


    I learned a number of lessons when working with UDIMs, asset setup and Zbrush's HD Geometry. Looking forward to improving my workflow on the next piece!

    Also, I have a Blog on my Artstation account displaying WIPs for any who are interested. https://www.artstation.com/nearl/blog


  2. #2

    Default Woodman

    Here is the Woodman character. He was sculpted and textured in zbrush. I setup a few different poly paints to control the moss and lichens I generated with iToo Forest Pack. Primary 3d software was 3dsMax. Rendered with VRay.


  3. #3

    Default Woff

    More fan art from the Hilda series. This is a Woff... A.K.A. floating dog ball.


    The sculpt, textures and hair distribution maps were created in Zbrush. The fur is a quick V-Ray Fur setup. Rendered with V-Ray Next.


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