Real Time Character

The purpose of this project was to create a realistic character for game engine.
The hair is Not Xgen grooming, Ornatrix. We place a Hair card manually for creating hairs, beard and eyebrow. The hair polygon count is less than 6000 tri.
Details were sculpted in Zbrush and texturing XYZ.
Still images was rendered using Marmoset Toolbag,
Hello guys! We are Soft Edge Games in California.
We are currently looking for new work opportunities. We have a bunch of great, experienced artists from AAA game industries.
If you like our works and want us do works for you please contact us. Thank you!

If you have any questions please leave a message. Hope you like it!
email address: