ZBrushCentral

Gremlin wip

Hi all…

here’s my new wip picture.

![Wip02.JPG|451x600](upload://589u8vbzsfcetJbmHZZu8uylj0d.jpeg)![Wip03.JPG|983x322](upload://genJdl4d6OhUUgD4sJn3GlbOxxv.jpeg)

nice character and modeling.

Cool Texture and Lighting! Thanks for the workflow.:+1: :+1: :+1:
Are you going to Animate this in Maya?

Nice model :slight_smile: I love Gremlin (^_^)

BTW, on the highest subdevision how many poly you got on the creature?

Yong
http://www.himmapan.com

Great model Qn, but i don’t understand your workflow ?
As it looks from your Maya-mesh you are an expierienced modeller, but you
created first a Zsphere model then an adaptive mesh and then exported it to
maya…why not create this lowpoly mesh in Maya in the first place, that must
be a breeze for someone with your Maya skills !
Second, your model in Maya looks very detailed, warts and all, and then you
bring it back to Zbrush to enhance the detail that’s already there !
Was this a Zbrush exercise or is this the way you like to model ?

jantim

Great modeling, awesome work! :sunglasses: :+1:

Matt :slight_smile:

Hey Qn, greta work. I must say, you do far more work in Maya than I would, but to each his own. I do use a similar process as I find the early roughing in Zbrush fast and efficient. Then to Maya to fix a few things, I suppose any app would do. Then back to Zbrush for the detail.

If you were making a low res model in Maya to animate, I can see it, but I’d say it still had more detail than necessary.

However, I think it’s a great model! I love those little characters.

Seems a lot of people are starting to remember the past films, one of the Ghostbuster gang is on another thread.

:smiley:

you picked a great subject and the model looks super.LOVE it.!

Awesome model so far, cant wait to see the final on that.

sorry,

but i don’t understand as you have realized it… the model you have made it in zbrush with the spheres or you have made it in Maya?
you have exported the Disp map from zbrush you have applied it with Maya?

i don’t understand which step you have followed in order to make it:o :o

can u help me:question: :cry:

Hi!

Thank you for your comments.

  1. ZSpheres (easy to use, very fast)
  2. Export adaptive skin
  3. Adding low poly detail(Maya)
  4. Finalize in ZBrush
![Wip04.jpg|1100x430](upload://cZAFV2moBqCkxA9wudgunTdwh21.jpeg)![Wip03Small.jpg|400x131](upload://eCoKfZW0wJocoMkGGJhdiFEbIYu.jpeg)

Attachments

Wip04.jpg

Wow. Excellent work, Qn.

Adaptive Skin is a poligon model that creates you ZB after to have used the ZSferes?
it is a species of obj that amounts in Maya and then you add to us particular like eyes, ears? and then you have import again the model in ZB and modeled the small particular ? so you have not used the displacement map? thanks for the reasons and the patience:o

and sorry for my bad englsh:-1: :grimacing:

Qn,

Love the model and the turn around, thanks for sharing.

I also really like the texture and the lighting you display him in, (GI in MAYA?)

If that is a Zbrush texture/lighting setup, any chance you could bang out a quick scene with a simple sphere or other primative using that texture and lighting setup and upload it here? I’m new to Zbrush and would love to examine and learn from such a fine example.

Brendang:sunglasses:

Great model Qn!!
I did a Gremlin in ZBrush years ago, Its a great topic to model! Looking forward to seeing your Mogwai!!
Upham :slight_smile:

Great looking Gremlin and nice render!
:+1:

:+1: :slight_smile:

Hi everyone!

material & lights:

  1. load your model
  2. load mat & lights
  3. change main color, or make new texture (R:180, B:132, G:85)

:wink:tut.zip (459 KB)color.jpeg

Much appreciated QN…

A 1/2 day of work, then off to Zbrush the weekend away!!!

(Assuming my wife doesn’t have any chores for me to do):roll_eyes:

B-

Awesome work.

Making the base mesh in z brush and detailing a bit in Maya or other app works really good.
Zspheres are good, and create a good base geometry (adaptive mesh)to tweak a bit , u can also pose your char better, and u can export in.obj format to Maya.yay!
further details in z brush rock!! :smiley: