Finally this Halloween I decided to make a quick Greetings-Creature the “Helloweenor”, not only endulging in some enjoyable doodling, but more so experimenting and exploring light and quick approaches with a great feeling of ease, since it has been outside any project driven work.
As I get drawn deeper and deeper into ZBrush I discover ways to get highly controlled and quickly applied details at relatively low levels of subdivisions. This allows to accelerate into the definition of a models details before having to deal with higher division levels. However, I havn’t looked around too much here, yet, so I’m not absolutely aware of the general level of knowledge about tips and tricks in ZBrush, which kind of puts me in danger to preach to the choir, so to speak or simply to bore you with things you may already know, however, at least I can share with all of You how much I’m blown away by the countless ways in which ZBrush allows us to reach such sophisticated details with such great ease. I give it to you anyway…
A bit of information for the setup of this:
Modelled and UVmapped using Lightwave (polygon count: 550)
ZBrush (of course) for both displacement and color maps
Textured and rendered in messiah:Studio (rendertime for image below: 7m10s)
A look at several stages of the Helloweenor in messiah:Studio2.0c
A look at one of the very quick ways to get a rough wrinkling into the model at a low division level of 5. Time to make this about 30sec to 1 minute.
I hope this gives me a chance to share a bit of my fun with you. There’s plenty more to come…I think my obsessive nature has found a new target: ZBRUSH!!! :o
Taron