1. #1
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    Default wood material

    I searched the forum for a wood- or woodlike material but found none, only
    bonecradle's great picture : "neighbourhood watcher " , but the wood was
    texture mapped !
    There was nothing else to do but try to make one myself, this pic. shows
    the result, its a kinda rough wood, barn,or garden shed like splintery stuff.

    wood material.jpg

  2. #2
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    Default Try the textures of this crazzy french

    Lemog 3D Textures
    In fact a wood photography will be always good than a procedural texture
    Nature is always winner
    Pilou
    Ps At the end yours are photo texture or compute textures?
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
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  3. #3

    Default Very nice wood!

    Is this a photo based or a computer generated texture?
    Frank Hawkins~Owner (Digital Daydreams) at www.digitaldaydreams.us

  4. #4

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    Default

    Quote Originally Posted by Digital Daydreams
    Is this a photo based or a computer generated texture?
    100% Zbrush material ! No texturemapping !
    I agree Frenchie that a photograph as texturemap looks great, but as a 3D
    man (or a 2.5 D man in Zbrush) i refuse to give up on the holy quest for the
    perfect material And remember real people look better than polymeshes
    but all of us are trying to make great models !
    Aminuts, thank's for the compliment

    Here is a rendering with 2 wood materials !

    woodmateriaal01.jpg

    and here are the woodmaterials, not perfect, but you can alway's try to
    improve on them !
    Attached Files Attached Files

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    Default

    Great wood materials jantim, thanks!

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    Default

    Thanks Marcus_Civis

    The problem with these Zmaterials that use "noise" as a pattern is the fact
    that this pattern , or grain in this case, does not always follows the model in
    a "true" 3D fashion.
    To avoid this 2D look you have to light the scene with a big contrast, also try
    to make "grain" ,or color ,variations if you use two wooden objects that are close or intersect.

    woodrab.jpg

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    Default

    jantim before I go on and thankyou I think you should consider changing your name to jantimshadergenious!

    Thankyou very! much for sharing not just the shaders but your ideas with us! This is very valuable information for me!

    With Salutations

    Kircho

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    Default

    Great wood material research, awesome composition.
    very good stuff

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    Cool So...wondeful result...

    ...you have crushed the nature
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default

    wow... that last one really looks like its supposed to look! I have no problem to definate it as wood at very 1st sight. I think thats important when it comes to natural materials - If you recognize it unconsciously as wood without thinking abt it, then its good wood You really did great work here!
    Thanks a lot for sharing it!!

    greets
    froyd
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    Default

    Yeah wood! Yeah bunnies! Rufus is pleased. He likes wood, tastes great and he loves bunnies!

    Nice work Jantim.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

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  13. #13

    Question Is there an editor in Zbrush for making .ZMT files?

    Thanks for the wood Zmats.

    In Bryce I use the Deep Texure Editor to make such things for that application. Very Addictive And Fun.

    Is there an editor in Zbrush where one can make or redesign and store these ZMats (.ZMT) files or some good tuts in zbrushcentral somewhere about doing this?

    Also I need to know other names people use for these in zbrush.
    For example is a shader and a .ZMT file the same thing? if so what other names are there?

    I need to know the names so I can speak the lingo when talking about these things and do searches about the topic.
    Frank Hawkins~Owner (Digital Daydreams) at www.digitaldaydreams.us

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    Default Zmt..shaders

    I suppose yes it's the same thing Zmt = File of material
    You can't create a new material, just modified an existant! And save it
    It's not so bad when you see the result of this one
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default

    I think Frenchie is right : Zbrush has a number of "shaders" Jellybean, metal,3&4
    shaderchannelshaders and with these shaders you can make your .zmt materials
    you can copy and paste shaderchannels to make new shaders, in the end its
    all abouth "making" and not of "definition "

    I made some pictures abouth the woodshader that explains its working:

    woodnoise.jpg

    and this one

    woodspecular.jpg

    and "bunny"update

    wooden toys.jpg

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