I have had alot of fun playing with Meats' wirestyle and Svengali's Mapit utility makes it pretty easy to create millions of options for doing it and of course Jantim's painted rust mat....which I have not done justice here but will soon.
Any it's been fun experimenting on the new computer. Now if only pixologic can hurry up and fix the memory stuff .
thanks abxy....too kind .....hey how did your show go? haha I hope that was you.....I think it was this month.....would have liked to have checked it out.
jantim....thanks....spent too much time trying to find one that followed my form and hinted at muscle here or bone there than I have so far tweaking this wayyyyy too cool material of yours.....I hope I can nail it for my idea here. you might find it kinda interesting when it's done
1. spend hours and hours in pm trying to make an alpha to do what you want.
2. then bop yourself on the head because you could have used Sven's map-it script and gone thru millions of possibilities in the same amount of time.
just kidding.
Find or make some cool looking tileable alphas.
Then play with Sven's script til ya see something ya like...trying different alphas and changing the mapping around...sliding and tiling the alphas in all different ways.
when you get one you like make sure you hit the tile button and save the texture so ya have it for later......unlike me who will have to go thru all this again to find the one I used here.
Then follow Meats' wire-style tricks being careful with how much you inflate. Play with various deformation settings. I had some interesting stuff when I used twist and bend which gave me some cool ideas for later.
that's pretty much it......just remember to save your work as you go along!!
Very cool WIP. My own favorite map projection at the moment is planar which gives almost any texture a graceful bilateral symmetry that looks very organic. You've got something promising started here -
Curious to see where this goes!
Sven, (another addicted fan of Jantim's spiffy shaders)