1. #1
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    Default Parasitic entity - full scene (updated)

    hi!

    here is my last work.

    Scene is made of 2 objects: 1 - creature itself (fully posable zsphere model adaptively skinned (subdivision level 7) and hatchery, made from primitive Cone object). 3 materials, 3 lights
    Pure Zbrush.
    Comments welcomed, especially to render. I will post more materials later.

    update:
    new render - hatchery has been drasticaly modified.
    parasite_final2.jpg


    _VOX

  2. #2
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    Default really nice.

    u rendered it in zbrush??
    if u did can u tell me more about the settings u used to render it?

    anyway realy good scene,and a very good rendering!!!

  3. #3
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    Smile Impressive...

    ...creatures!
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  4. #4

    Default Cool

    A new episode of Tremors is coming :lol

    I loke it, original char

  5. #5

    Default

    looks cool, but I think it could be a lot better

    the texture around the mouth of the creature makes the skin look as though it is relaxed and bumpy...I feel this skin should be very stretched and taught because the mouth is being openened, that would make it look much more lively...

    also the organic cavern that they are inside could use a lot more medium detail...like large ribbed bumps on the walls or something like an esophogas

    the ribbing on the snakes is good also but I think it would look better if it continued on the bottom of them and not just the top and sides

    the cave could also be more slimy

  6. #6
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    Default

    Seems I wasn't the only one who felt like doing a worm monster today

    Looks cool, great work!

  7. #7

    Talking Hey!!!!

    hehehe! Looks like someone else likes Stargate SG-1
    "As far as the laws of mathematics refer to reality, they are not certain, as far as they are certain, they do not refer to reality." -Albert Einstein

  8. #8
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    Default

    Nice! You should put a more glassy material, like toy plastic, or metallic.
    Also try to put some dark or red fog, would make it more horrible!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #9
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    Default Some close-ups

    Thankx for nice comments to all of you.

    stuh505: hope I improved it in the second render. I know, it is not perfect, but it is where my skill is for now. Thanx again for constructive notices!

    andel7: what exactly do you want to know about render settings? there are 3 lights in the scene and slightly improved contrast. And cavity material of course.

    SOooooooo, here I go. How it was done. Basicaly I used the same workflow as in my earlier Lizard model

    1. modeling zsphere stage - the most important thing was to keep it as symmetrical as it gets. I used radial symmetry for fangs. I had to change resolution on its head sphere to XYZ:3 till it was fine.
    parasite_workflow1.jpg

    2. For texturing I used (except standard tools) custom alpha, which creates ornament on its head (visible from the back).
    parasite_workflow2.jpg

    3. Then I start to experiment with different poses. I found him very movable!
    parasite_workflow3.jpg

    4. Hatchery was the headache for me. First - I was no able to imagine it, than I was not able to model it. After 2 long night I found something that reminds me what I wanted. First I customized Cone3D primitive into pipe-like shape, made it polymesh and scultped a lot. In the final stage I reskinned it with unified skinn (resolution 128), which created those nice holes around. And the mirracle was done And finally I made it a bit hairy, just for fun.
    parasite_workflow4.jpg

    thank all of you for viewing this and I wish everybody Merry Christmas!
    cheers
    _VOX

  10. #10
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    Default Very well done vox¡¡¡

    looks like Taenia Saginata¡¡¡
    conratulations for the model and also for share
    andreseloy

  11. #11
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    Default

    I really like the "hairy hatchery" !It has a strange illustrated quality about it.
    Did you use a particular material or light setup? Could you tell us how you achieved this effect?
    I looks great!!

    H

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    Default

    Hi Vox, great creature concept. Have a nice Christmas. 50.

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