1. #1
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    Default Tutorial - EZ Zsphere Hand - Good Topography

    I spent the last few days learning how to make hands with ZSpheres. Which have to have decent topography for animation. I couldn't find a good/easy hand tutorial so I invested the time to learn on my own. This is what I learned...

    ZsphereHand_TL74.jpg

    Zspheres have built in snap-to connection point system, based on its XYZRes
    The X, Y & Zres must be set before you create the Zsphere
    The X, Y & Zres settings are found under [Transfrom] when in Edit mode and using Zspheres.
    press Shift +slide Xres, Yres or Zres to change one Res at a time.
    If you Move a Zsphere into another Zsphere it makes a dimple.
    BUT if the Zsphere is a 1/1/1 Res and you Move it into another Zsphere, it doesn't dimple and allows for Fingers & Toes be modeled with good topography, found by complete accident

    except when using the ZScript XYZAdjust2, It allows you to alter the Res after its created. - Props go to TVeyes! for this great tool.

    Here are the steps to how I made a hand with Zsphere.

    (A) in image #001
    Start with a defualt Zsphere
    Click Edit [T], rotate your view straight on (rotate +Shift)
    Hold Shift and click on the Zsphere 2 or 3 times
    This make a Zsphere attached to the original with the same size

    (B) in image #001
    Next go to [Transform] and change the Xres to 3, notice that the Y&Z update to 3 also. Hold SHIFT and change Zres to 2.

    rotate your view straight on (rotate +Shift)
    Click Draw[Q] and attach a Zsphere.

    (C) in image #001
    Next go to [Transform] and change the Xres to 1, notice that the Y&Z update to 1 also.

    rotate your view straight on (rotate +Shift)
    Click Draw[Q] and attach a Zsphere.

    Move[W] the Zsphere into the parent ZSphere just to the point that it changes appearence as if concave.

    (D) in image #001
    Next go to [Transform] and change the Xres to 0, notice that the Y&Z update to 1 also.

    rotate your view straight on (rotate +Shift)
    Click Draw[Q], THEN hold SHIFT and attach a Zsphere (to what appears to be a concave Zsphere). Attach (with SHIFT) 2 more times

    REPEAT C & D,D,D onto B for each finger the Thumb can be just C & D,D

    Scale[E] Move[W] & Rotate[R] each ZSphere until happy with results.

    ==========================

    I'll attach a script I made to give you a starting point. You will still need to
    tweak the Zspheres to make your perfect hand. Enjoy!
    Attached Files Attached Files

  2. #2
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    Default

    this is beautiful...I love you!

    i can't wait to get home and try this out!

    thanks a mil' for sharing mate.

  3. #3
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    That pretty well rocks.
    --Aaron Levitz
    Web / FB / G+ / Twitter / YouTube / Vimeo / Indaba / HitRecord

  4. #4

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    well done tom,

    i was wondering how to do that aswell

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    Smile

    Thanks for the kind words, guys. I'm glad to see that people are getting something from my pain It just might be the encouragment I need to do other tutorials from my pain

    -TL74

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    Looks like an excellent setup especially with your clever use of a 1,1,1 res zsphere at the beginning of the finger. Thanks for the info

  7. #7
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    how could i miss this thread? great hand setup! thanks for sharing!

    greets
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
    chat with us on IRC: #zbrush / EFnet

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    Default

    Thanks for this. It is greatly appreciated.

  9. #9
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    Default

    Thanks from me too, as a newbie (to ZB), its good to know that there are ways to make a well structured SDS cage with ZSpheres, the hand is a good example. Now I will have to try inserting loops for the top of finger joints and pads!

  10. #10

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    You saved me hours of swearing thank you.

  11. #11
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    Thumbs up Excelente!!!


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    excellent, I've just been trying to suss hands for the last few days with no success. Thank you
    Sav

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    Default Print version

    I liked it so much I just did a quick printer friendly version for myself in PDF form. if anyone is interested its here:

    TLONG_HAND_PDF

    Cheers
    Sav

  14. #14
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    Default Excellent opportunity:txt instead of mesh format

    Hi.
    Do I take it right, that now, using marvelous TXT files of the lessons scripts,
    we can presently send very small files to avoid large files of the ready mesh?

    Anatom.

  15. #15
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    Default

    Thank you! Your pain, our gain.

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