1. #1
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    Arrow natural wood materials (incl. downloads now)

    Hello ZBrushers!

    After some days of exploring ZBrush´s materials, I want to post some of the wood materials I tried to create. The idea came after I found out, how the very nice wood shader works, Sarabel posted here.
    He or she used a tri-shader, which I expanded to a quad one. It took me quite a while, I never really tried to find out, how the different shaders of ZBrush work, and i cant say, I understand them now completely
    But I got a sense during changing sliders for 3 days and saved the mat, when I thought it looks good.



    sheet.jpg





    You can have a closer look at the different materials here:

    Material#1 - Material#2 - Material#3 - Material#4 - Material#5

    I want to share the materials, but I have one problem: 2 of the materials are even with best compression far too big to upload them to ZBrush. (about 1mb). Since I have no webspace I would be glad if someone (maybe MTB? ) is able and willing to host tho whole file (6,6mb) including the 5 mats, the scene, the tree model and the light. I´m sorry for that aggravation!

    For some information and explainations about some basic facts and how to adjust scaling and other modifications look at post#14, post#19, post#20.
    And some very useful additions from Svengali in post#38.

    Any opinions are very welcome!

    greetings
    froyd


    EDIT:
    Atwooki and MahlikusTheBlack were so kind to host the whole file, so many thanks to both of them!

    mirror 1: download (thanks to Atwooki)
    mirror 2: download (thanks to MTB)


    OR


    I worked around the upload limitation by splitting it into several .rar files which i zipped again as single files (zbc only accepts .zip). Download all 10 files (below) and unzip them. After that unrar the .rar files and you get the folder with the materials. I´m sorry for the circumstances!
    Attached Files Attached Files
    nosce te ipsum!

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  2. #2
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    Default

    Your materials look great, froyd! Excellent work on the tree as well! Thanks for sharing.

    I hope that MTB will be able to help out.

    All the best.

  3. #3
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    Default

    I'd have to say that your time was well spent!

    If the size of the files is dictated by size of pic used to create the textures perhaps you can split them. Upload the materials without the textures then host the pics at some free site and post the links.....a thought in case someone doesn't have the bandwith to handle the awesome amount of downloads these will generate!!!! I am confident they will!

    Thanks again for sharing your works with the rest of us!

  4. #4

    Default All I can say is WOW!!!!!!!!!!!

    This is what I have to look forwards to, someday huh?


  5. #5
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    Default

    That's some great materials, I've started playing with the materials & am still a bit baffled to be honest, I have a website though so I guess I could host them if you get stuck, 6.6mb wont be a problem. (my bandwith could get a kicking though )

  6. #6
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    Cool Have you seen...

    ...Tree by Evoken is your challenger ?
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  7. #7

    Default I like it

    I want those materials

  8. #8
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    Default The aging tree

    A very nice progression - and some really effective parameter tweaks. I think I like the last one, dry rot, the best.

    Sven

  9. #9
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    Default

    Its the images in the channels that make it big....just strip the material...and make a zip-file for the material and one for the image (s)...and tell us where to insert the texture-images in what channels !
    Or make small jpegs,...so we can tell what sort of images are needed,that will work as well !


    looking forward to download the materials

    jantim

  10. #10
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    Default

    Trees are beautiful and more people need to try them. These are great materials.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  11. #11
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    Default froyds wood:

    froyd's 'natural wood' files now available for download at:

    http://www.custom3d.co.uk/wood/natural_wood.zip


    Atwooki

  12. #12
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    Default

    HA, thanks Atwooki! I just uploaded them in pieces. But I really thank you for hosting the whole file! That makes things easier!

    Also thanks for all your comments! Happy that you like them!

    greetings
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
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  13. #13
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    Default thanks Atwooki and thanks froyd¡¡

    Thanks to both and of course froyd your natural and transparent attitude to share your knowlodged and working tips is familiar to the forum¡
    Andreseloy
    i will try to make some images with your materials¡

  14. #14
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    Default

    Ok, I want to mention some things:

    The scene is quite big and the materials´ modifiers that are responsible for the texture scale are adapted to the screensize. If you want to use the mats at a lower or higher resolution you have to adjust some modifiers.

    Most important for that are S1 and S2, at Material 3, 4 and 5 also S3. There you find HScale and Radial Scale. They have biggest influence on how often the texturebump is repeated. Higher values alow lower screenresolution while lower values alow even higher resolutions. Also the CanvasBump Scale slider at material5 and the noise radius are important for that.

    Another important factor is the reflectivity and the reflect.curve. They determine for example the green parts. You have to change the values to see how it effects the result.

    You also can play with the colorbump modifier and the noise values.

    As you can see, the model is without any details, and i recognized that too much details can have a negative effect.

    I hope these tips can help with adjustments or creating your own variations. It would be nice and interesting to see some!


    thanks & bye
    froyd
    nosce te ipsum!

    ZBrush Link Database: z-links.de
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  15. #15
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    Default

    thank you froyd. these materials kick some serious butt! i think i'm gonna make a whole forest.

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