1. #136
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    thank you, jantim!

    Trying to make nice 3d-eyes..not much success yet..

    face-new-4.jpg

  2. #137
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    Just a test to find out texture problems that could appear at higher resulotion for final image..

    face-new-5.jpg

  3. #138
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    well, eyes are too big to get a realistic result; remember also that between two eyes tehere's still a third

  4. #139
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    oh, yes, you're right, eyes grown up a little..fixin' that now.

  5. #140
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    marty feldman ? check out his eyes

  6. #141
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    right, there are still disproportions and small shape adjust to do, could you post a non textured front and profile view to check whats strange?

    you have never been so close from the final dude, hang on!
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  7. #142
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    thanks, guys

    Sebcesoir - your words drive me mad I know there is a problem with eye - region (too dep to the head) but I don't think I can fix it..and I need refine tose eye-wrinkles etc..and make mouth-area more wrinkled too...

    but here is also another textured version first (if you allow) - the colors still need some tuning I think :

    face-new-6.jpg

    And here is model itself..not really perfect..and it seems that I choose wrong light for it... and ears need a LOT of refining too..

    face-test.jpg

  8. #143
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    some toon mood for a change just started to blockin' out main forms now..

    arti.jpg

  9. #144
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    Cool purple dude. Or is it mauve .. I can never tell the difference! Ok, lilac. Very nice modelling going on around the nose, in particular.

    Going back up a couple of posts, you mentioned you didn't think you'd be able to fix the eye sockets. Yes you can! Just take the model down to sub-div 2 or so, pull the offending mesh about a bit, then use the resolution slider to take him back up to the max resolution again. You can make pretty major structural changes this way in no time at all, and you won't lose any of the surface detail. As long as you don't save the newly tweaked model with the same name as the original, you won't do any harm.

    Example (sorry for posting a pic in your thread, but a picture's worth a thousand wotsits). Took this guy down from SD7 to SD2, gave him a severe tugging, then slid back up to SD7 again. Notice the veins on his temple .. they move a bit to account for the rearranged geometry, but they're still there. Took two minutes. It's one of the most powerful aspects of ZB.
    glum_subd.jpg

  10. #145
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    Thank you, I'll try but a bit later

  11. #146
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    Strannik, did you do anythin special for your last post with human skin? it looks great! masterful texturing, i wish you were here to help me out.

  12. #147
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    here is some explanations about that skin process


    text-process.jpg

  13. #148
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    and here is Arti again..working on forms and planning skin details..

    arti-2.jpg

  14. #149
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    some more draw and PM plays nothing serious yet.

    arti-3.jpg

  15. #150

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    Stepan your monster looks so good mate. Is for the master and servant too?

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