1. #31

    Default great

    Very great model!

  2. #32
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    Default

    Can't you redo the uv's in Max?

    if not go grab uvmapper...i believe they still have a free version ...and remap her......i have to see her colored up!!

  3. #33
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    Great character! Shame about the Max issue - ouch!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  4. #34
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    Default

    I'll see that I can google the article with that face. Regarding the UV's... I ue a little helper which is pretty cool:

    Quick simple and helped me quite a few times in the texture wars. For me, being a total noob, textures and materials and shader differences between applications are the biggest nightmare. I am happy that XSI and ZB work painlessly for me. But throw another 1-2 apps into the equation and I am TOAST.

    http://www.unwrap3d.com/

    Cheers
    LN

  5. #35
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    I know you like this one! Here we go:

    http://www.uni-regensburg.de/Fakulta...lish/index.htm

    Cheers
    LN

  6. #36
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    Default MustNotStop!

    Sebcesoir, she's beautiful! But, don't let UV's hold you back. ZBrush UVs are the simplest to use on the planet. Make a texture size, say 2048 x 2048. Click the GUV button and its DONE. Then in Projection Master just paint away! OK, OK.... I won't bug you any more.... vbmenu_register("postmenu_199463", true);

  7. #37
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    Default

    That's a great model. Congratulation.
    Did you use a reference or blueprint ?

  8. #38
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    Well Lemonnado, Thanks X10000000000 for this superb article! !was looking for that since many years!

    If only they could have done surch research on black and asian people....

    Hyper1, I surely could do a guv set, the problem is I would like to reuse this head in realtime, and heres what I got with guv:

    messyuvs.JPG

    not terrible!!
    So I trye cylindric uv, on the texture I have that :

    messyuvs cyl.JPG

    and the normalmap mess up totally...

    messyuvs2.JPG

    If anyone know a good process to bring my uv correctly, Im interested!
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #39
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    Default

    Nice modeling you achieved.
    Keep the good work

  10. #40
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    Default

    very GUT!

  11. #41
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    I can see the resemblance with the child empress of "Never Ending Story" !!
    great model !!!

  12. #42
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    Default nice :)

    very nice model n texture, Sebcesoir
    i'm a maya user,
    i'm dont know if this is working in other software ( i believe yes ) that we can use multiple uv sets. like if u are already ahppy with your displacement map, then dont touch the UV sets for that map.
    but may be it's pain in the ass if we want to texture the character in photoshop may be if the UV is not unwarped well. so we can start to built a new UV sets for other maps. like colour or may be normal maps

    well hope it helps.
    I got problem with multiple UV sets myself. link
    so i wish anyone can help me figure out the solutions thx.

    good luck.

  13. #43
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    Default

    Impressive model. I'm so jealous.

  14. #44
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    The skull of the lady :

    Same base mesh, A LOT of sculpting


    skull2.jpg
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #45
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    Default

    Quote Originally Posted by Sebcesoir
    Same base mesh, A LOT of sculpting
    I believe it!!!! lots of sculpting or not....it remains the usual AWESOME stuff you do. great, really!

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