1. #1
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    Default the Official Almost Monday NC 5/5 - 5/11

    AMNC---BIRDS.jpg

    Hi everyone,

    First off I would like to apologize for not having a challenge in the last week or so, I got pretty busy at work and in what little spare time I have had I am madly trying to get some tutorials together for the next newb challenge which dang it I hope to have up shortly.

    Anyway.....


    This weeks challenge is Birds.

    They are darn hard to do so I challenge you all to create a bird....your favorite if ya have one....someone else's favorite if ya don't.

    #1. As always it's preferred to be all Zbrush but you can start a base in your chosen program.

    #2. Please give us a timelapse pic or a script if possible.

    #3. You must show us your base mesh along with final pic.

    #4. Would be way cool to see it in a scene and colored up but not absolutely necessary.

    #5. Show us wips....it's fun to see how others tackle a problem/challenge.

    #6. Again while not mandatory...if ya can...share the base mesh, or a script, or anything you learned along the way....give a little back!!

    #7. Have fun or else!!

    Remember these challenges are open to anyone and everyone so ....show us your new skills, newbies and you old timers out there....show us your stuff!!!

    This challenges is for fun and kudo's only. Pixologic has nothing to do with it other than allowing us to enjoy and abuse their program to death and host our fun here on their forums. Remember to give them a big thank you now and then for such a cool program!!!

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    I hope you’ll allow my entry to bend the rules as I just wanted to show that Zbrush integrates well with other tools & how it fits in with my workflow. This model has been quite a long time in the making (well before time lapse I’m afraid)



    This model represents a yet to be released Poser set ‘Owl’.

    It’s perhaps my third serious attempt at a model using Zbrush. Modelling a wing that can be folded and animated realistically has always presented a major challenge to me. In the past I’ve usually modelled separate open and closed wing versions of the model (using NURBs in Rhino) However for the first time I’ve managed to utilise the open wing mesh created in Zbrush and distort it in to the folded wing shape. That way I’ve retained the UVMapping of the original and (if I’d been smarter) could have used created morphs between my flying and folded versions.

    WIPtex2.jpg WIPtex1.jpg

    So, in summary, here’s my work flow.



    1) Zsphere construction of body, leg and beak sections

    2) Polymesh sculpting of these (up to about subdivision level 4 from memory)

    3) Exported resulting obj files and converted for use in Rhino. I haven’t got completely to grips with multi-marking but I’m sure it could be done without too much difficulty.

    4) All the feather sets and the ‘ears’ etc are planes created and manipulated in Rhino and added to the model (I tend to create one_ UV map it then bring in multiple copies) Again I must find a way of doing this in Zbrush to reduce the to-ing-and –froing!

    5) The composite model is then exported from Rhino and gets it’s UV Map built in UVMapper Pro. I now map on to a single template so that I can refine textures in Zbrush .

    6) For photoreal textures I build up the textures in Photoshop. However I’ve just discovered the superb clone brush in Projection Master_ with this I can eliminate all seams from really complex textures like the owl. So Zbrush acts like a DeepPaint as well as all the other amazing things it does

    7) The model is then rigged in Poser

    8) The final job is to start building the morphs_Zbrush is second to none (in my view) for organic models like this_ so this includes functional morphs like eye close, beak open etc but also full body morphs to vary the owl species shapes.


    OwlWorkFlow.jpg

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    Hey,

    Anyone who goes to the trouble to both not bend the rules that much and.....and!! gives us a fairly detailed description of workflow...even if it's a tad old is ok in my book!

    This is very cool.....looks great too!! Thanks for sharing!!

    A great start to the challenge!!

    oh yeah will zb'ers get a discount?


    edit.....oh yeah....have you tried displacements in p6 yet? No time to play with it so am wondering if its any better....I have some projects for work coming up and poser/zb will definitely make my life easier if they work well together.


    edit: psssss can we have a closer look at the finished wings on that model....they look awesome and did ya do those in zb or rhino? I have been wanting to do some birds but have been thinking to much about how to do the detail in the wings...(i tend to overthink things rather than stick to simple) so am really quite excited by what ya did there. Any tips would be great!!

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    thats fantastic work!!!

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    Hi Aminuts_ thanks!

    I have started to play with displacements, more particulary in P5 but they look pretty much the same in P6. Although not 16 bit they do work. I think DAZ (my brokering site) look like they are happy for us to now include displacement maps with our models (Stonemason's deep see creatures have been well recieved and DAZ's beta Studio software supports displacement mapping) So I think we are about to see a little revolution in the quality of Poser content. Lots of users and content creators are getting to hear about ZBrushes amazing capabiliites.

    Here's an image of the wing_ I'm not sure it helps much but basically the leading solid edge is part of the original ZSphere body. The individual feathers are simple shapes planes (in fact they are paired and the central vertices slightly offset vertically from each other (so that they have can a different texture map) The coverts (middle part of the wing) is another plane that Ive just pleated to suggest a series of feathers.
    wing.jpg

    The set up of the wing in poser involves breaking the wing in to sections (in this case 10 sections along the length of the wing) and having a bone for each section. This allows smooth posing of the wings.

    For the folded wing I re-seperated the feathers and solid section _ manipulted the solid section in to a more folded shape in ZBrush and then manually re-arranged the feathers alongside the wing.
    WIPperched.jpg

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    Very nice owl! Well done.

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    Very nice!

    Maybe you could spend sculpt deeply the model, to avoid this flat effect...
    Interesting workflow!
    You didnt use any conventional 3d programm! Cool!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Sebsecoir,
    to clarify_ yes some of the wing structure and the 'ears' , eyes where done in Rhino_ primarilly a NURBs modeller but has some limited polygonal modelling tools_which I used.
    For me ZBrush is a means to an end-ie creating posable content for Poser and DAZ Studio.. So I don't tend to get in to deep, high level sculpting (unless of course I'm using it for displacement mapping)

    One of the shortcomings of these entry/hobby level programmes is they don't do fur and feathers well. So the models do tend to have a rather flat look. I try to get round this a bit by using transmapped planes.

    Hence my 'apologies' at the start of my post. It's not purist ZBrush and as such just touches on some of the capabilities and potential of ZBrush.

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    Default .-= yes =-.

    Your "birdie" is one of my favorite birds, and you made it top, Noggin I would therefore watch with pleasure your continuing work. Happy ZBrushing

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    Beautiful work. In motion it would prove breathtaking. Nice workflow and a good point about modularity, that I express to many. The path is irrelevant, the result is all that matters.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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    I love the texture !!


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    can you put more poses of your birds please?

  13. #13

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    Simply beautiful...I am inspired to practice more though I may never reach such mastery

    Show us more!

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    Thanks again Noggin, the close-ups are just what I was looking for and the explaination ....pure icing on the cake.

    I too agree, don't care what tools Michelangelo used, I just sit back and enjoy the end result. Although, sometimes it's nice to learn the tips and tricks of the masters!! The tools in one man's hands may be useless while another can "see" the shape in the marble and remove all the useless stuff.

    Anyway Noggin, thanks alot for being so helpful....ya made my day with such a great beginning to the challenge!!

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    W.O.W!!
    Bello trabajo, sin duda

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