ZBrushCentral

the head

I was originally progressing and receiving critiques for this work over on polycount but it seems this would be a better suited forum. This has all been done inside zbrush including the render I tried to export once the UV’s weren’t set up correctly and it just looked odd inside XSI.

I’m quite happy with the shape at the moment, though there are still a few small things to fix. Not so happy with skin tones now. I’m currently using a slightly modified version of sokars skin shader. In the next render i shall lower the blend option and put more detail into the actual texture itself.

Any crits and advice are welcome

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