Helo!
First thing : thanks to al z-scripter for the time you spend to code us usefull pluggins that make ou life easier!
I have an script idea, but I’m not sure it’s possible to do.
A lot of friends complain about the fact that, after sculpting, when you go back to the lowest level of detail, the base mesh is too smoothed, proportion are a bit lost.
So we can press cage, but this time, the shape is too violent (in order to apply a further meshmoth).
We could exprt the smotthed shape, the cage then morph them together in max for ex.
MY IDEA : would it be possible to make a script that do this. When you go back to the lowest level of detail, theres is a slider that lest you chosse the % of mix between the low smoothed shape and the cage shape, so user could choose the shape he wants to export (like 50% mix between base mesh and cage)?