1. #1
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    Default Demon Head (Free Hi res ZTool on pg. 2)

    Here is a head that I was working on for fun and for learning. I tried to start out with a very simple mesh (made in Maya) and build it up to something very detailed. Here are the results:

    1.jpg
    2.jpg
    3.jpg
    4.jpg

    This model was taken to subdivision level 5 and the rest was detailed with a 4096 X 2048 black and white map using the bump viewer shader.


    I wanted to give my base mesh away to the community. I'm hoping someone else out there will take it and make something cool.

    demon_head_base_geo_pic.jpg

    Peace,

    NickZ. :P

    P.S. The hi res head has now been added for download on page 2.
    Attached Files Attached Files
    Last edited by nickz; 08-16-05 at 09:34 AM. Reason: adding download for the hi res head.

  2. #2
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    Default

    wow, this is really generous of you! Very nice modeling!! Thanks so much and I'll try to make something with it and post..

  3. #3
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    Default

    I like your head and all the details. Do you make the scars with the PM ?

  4. #4
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    Default Nice

    details, and nice of you to give us your base mesh, I'l try and do something with it tonight.

    Thanks

  5. #5
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    Default

    cheers for the base mesh..damned useful thing to have. I spent an hour or so messing around with it and did this. Hope you like and thanks again. Enjoy

    Andy

    baseheadmo.jpg

  6. #6
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    Default

    Porksoda - Very cool! Glad to see people are using the mesh.

    Cral - Yeah I did all of the scars and details with PM. (I love that tool)

    Wenna, MrLerner - cant wait to see what you guys come up with!

    I'm trying to think of a way to give away my hi res ZTool with the texture map built in. The file is around 20 megs. I think my buddy Tom over at Pixeltwisters.com would kill me if I put that sucker up on the net.

    (Any one willing to host such a large file?)

    Peace,

    NickZ.

  7. #7

    Default

    Thanks for the wonderful gift nickz, i will use this mesh for sure

    Greetings

  8. #8
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    Default wip

    gave your base mesh a little work over and came up with this.
    still quite low-res, I'll work on him more later
    gnoll.jpg

    thanks again for the base
    Last edited by MrLearner; 08-03-05 at 01:36 PM.

  9. #9
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    Default

    d'ya know,Mr Learner, I work with a guy who looks just like that last post Thanx for the base mesh

  10. #10
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    Default

    Nice posts.Like that head and the sculpting is great.

  11. #11
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    Default

    Nice design on the model, Nick. Very good use of various tools for detailing. I like th lighting too. Oh and thanks for the head mesh. Always nice to have another to play with...

    Dickie

  12. #12
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    Default

    Thank you for the great head..It truly is a nice place to start sculpting.

    Yong

  13. #13
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    Default

    Sorry, but I am a total newb to Z Brush. How do I open this file? lol

  14. #14
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    Default

    The zip contains an .obj. Just use the Import button, rather than the Load Tool button in ZB.

    Thanks for the mesh, nickz. I fancied having a quick play tonight, and this will be perfect to experiment with. Cool renders too .. love the skin detail.

  15. #15
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    Default

    Did you use some kind of automated process to do the turn table pic?

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