Here is a head that I was working on for fun and for learning. I tried to start out with a very simple mesh (made in Maya) and build it up to something very detailed. Here are the results:
This model was taken to subdivision level 5 and the rest was detailed with a 4096 X 2048 black and white map using the bump viewer shader.
I wanted to give my base mesh away to the community. I'm hoping someone else out there will take it and make something cool.
Peace,
NickZ. :P
P.S. The hi res head has now been added for download on page 2.
Last edited by nickz; 08-16-05 at 09:34 AM.
Reason: adding download for the hi res head.
cheers for the base mesh..damned useful thing to have. I spent an hour or so messing around with it and did this. Hope you like and thanks again. Enjoy
Porksoda - Very cool! Glad to see people are using the mesh.
Cral - Yeah I did all of the scars and details with PM. (I love that tool)
Wenna, MrLerner - cant wait to see what you guys come up with!
I'm trying to think of a way to give away my hi res ZTool with the texture map built in. The file is around 20 megs. I think my buddy Tom over at Pixeltwisters.com would kill me if I put that sucker up on the net.
Nice design on the model, Nick. Very good use of various tools for detailing. I like th lighting too. Oh and thanks for the head mesh. Always nice to have another to play with...
The zip contains an .obj. Just use the Import button, rather than the Load Tool button in ZB.
Thanks for the mesh, nickz. I fancied having a quick play tonight, and this will be perfect to experiment with. Cool renders too .. love the skin detail.