1. #1
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    Default Goblin

    First thread of my own, whopee
    And its a goblin! Or at least the head of one, maybe a body later. Still in progress this one. Thanks goes to nickz for his base mesh head, you can find it in his thread here: http://www.zbrushcentral.com/zbc/showthread.php?t=27688





    Colorized in Photoshop:
    colorizedgoblin.jpg

    Tell me what you think. I can take it
    Last edited by MrLearner; 08-11-05 at 02:29 AM.

  2. #2
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    Default

    trying to upload picture in the post above instead
    Last edited by MrLearner; 08-11-05 at 02:25 AM.

  3. #3
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    Default expression

    Really cool expression. Gives him a lot of character. Funny because his facial expression gives him a lot of character even though he´s not heavily texturized.

    Cool!

  4. #4
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    Default

    thanks gutt. i'll try and texture him tomorrow...

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    Default

    I agree .. he looks really mischievous. I'm going to go check out that head .. thanks for the link.

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    Default

    thanks moochie, and no problem

  7. #7
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    Default Update

    Tried some detailing today
    goblin050812.jpg

    Suggestions and comments are welcome

  8. #8
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    Default

    I like the expression on his face...very cool


    Yong

  9. #9
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    Default

    Agree--very expressive!

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    Default cool as cool

    He looks the bomb! Really.. I'm impressed at how much character you've achived with a relativlly low amount of detail!! Superb expression. Good job man!

  11. #11

    Default

    Great improvments! very clean model.

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    Default

    Thank you for the kind words guys, really appreciated

  13. #13

    Default

    ok theres one thing thats been bugging me on this one and I think I have a solution to in finally. when you look at the front and side views they dont seem to match the proportions you might predict. The side view seems too long to me. I was thinking tha if you pulled the nose in a little but also down near the tip...it would give the face a more "predictable" proportion and still retain the long ugly goblin nose it needs.

    Theres my blabber

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    Default

    You speak wisely I-Life I see what you mean. The out of proportion thing must have happened when pulling his face around with a rather large brush. So I think his whole head might be out actually

    Thing is when front view is rendered in ZBrush without perspective distortion you don't see how long his face is on the Z-axis...

    I'll try and correct this

    Thanks for the pointer

  15. #15

    Default

    Oh yah your right, I didnt really see it till now but his whole head is just streched, thats an easy fix!

    Mind giving me ideas for this guy?
    http://www.zbrushcentral.com/zbc/showthread.php?t=28098

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