1. #16
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    Good!Exspecially the weels!!(Why the single weel pic is different from the one that you've used in the entire car?I think that the model in the first pic is better...).


    Anyway good work!

    MattHHH

    ALIEN FACE HUGGER

  2. #17
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    Thanks crossbone for the tips! Il already aplied the chrome mat to diplay irregularitis, but the surface is so round, the refelection is distorted everywhere...
    As you said, its difficult to get very regular shapes...
    But Will try to make few midification, like the roof you said, to get more uniform shapes..

    Hey Matthhh! ABout the wheel, I choosed to indculed them in the mesh, so the entire car is one signle object. I didnt wanted to use multimmarkers because they were not handy. So I projected my wheels by side, in PMm so theres a lot of imperfections, almost when you look from front...

    But since marcus released his great marker maker, I think I will change my mind...
    Maybe for the final rendering, I'll hide those wheles and make a multimarker with the good ones...

    My aim is not to do beterr car than nurbs, because I also think nurbs are more usefull trhan zbrush, but I try to get as close as this quality, but reducing production time.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #18
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    I do believe Sebcesoir that you have succeeded in showing that while not a technically perfect nurbed car that it can be done fairly quickly in zb for illustration purposes.

    I think you did a great job of it as a matter of fact. I hope you can get your textures and materials to play together to achieve the goal you set out to do here (if you are doing that in zb that is)

    keep going!

  4. #19
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    The update : material base is done, I've started texturing few elements.
    I have some tweaking to do on modeling, and still few details to add.


    compos04.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #20
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    Talking Funny thing!

    An air filled car
    Cool result
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  6. #21
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    Excelente modelado.

  7. #22
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    This is exelent work, special because it was made in ZB! TopRow and 5*

  8. #23
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    It's so cool to see what's possible. Really good work.

  9. #24

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    Nice!!

  10. #25
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    Excellent result. It shows that zb can do non-organic stuff as well.

  11. #26
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    Very nice! Now make some different colors and use the 'PeoplePoker' script to populate a car landscape 8-).

    LemonNado

  12. #27
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    Thanks for the comments... It give me courage to finish...
    Even if I like to learn new technics on zbrush, my favorite works are still human faces or organic modeling...
    My ca is almost done, I hope I can show you final result at the end of the week...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  13. #28
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    Waiting for the update. I like to see experiments with this 'no borders'-program.

  14. #29
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    Here's the final version of my zcar.

    This entire project tooked me around 3 days (3x8h) from zero to the end...

    zcar.jpg
    Last edited by Sebcesoir; 10-08-05 at 05:38 PM.
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #30
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    WEBMASTER WAKE UP, NEW TOPROW!

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