1. #1
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    Default homunculus (updated 26.10.2005)

    hi folks,

    update
    I currently finished modeling of my humanoid-like model. It's not perfect (I am still very weak in anatomy), but this is where I am now. Model is based on zspheres, fully sculpted and detailed in zbrush. no texturing yet. cant wait for new zbrush 2.5 posing feature.
    121 always welcomed

    homunculus1.jpg


    bellow is old post.
    ...I just want to share result from zbrush-turntable rendering. (using zbrush native movie function).
    After finishing all details and txturing on in, I'll post hi-res version.



    cheers.
    Last edited by Vox; 10-26-05 at 10:34 AM.
    _VOX

  2. #2
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    Good morning, Vox....Had to grab my reading glasses to try to catch a bit more detail, but from what I can tell he looks pretty good.

    What are your ultimate plans for the character?

    Ron
    catfishmn@aol.com

  3. #3
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    sorry for picture so small, but even at this size, it has more than 300Kb.
    Basically, this model should be used in a game, but i need more complex details also to be able to render it on bigger static scene.

    thanx for interest
    _VOX

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    I look forward to more posts of this creation.....sounds like an ultimately fun project for you.

    thnx for sharing,
    Ron
    catfishmn@aol.com

  5. #5
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    Haha, nice. Very nice, love the scale exaggeration.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

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