1. #16
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    Thanks for the tutorial Aurick! This is a great tool, but I can't get the textures back into my 3D Package properly.

    Bringing the model and texture into ZBrush is easy. Rotating it around and painting, then reprojecting the texture back into Zbrush from Photoshop is easy too.

    My problem is that after I export the texture, whether just the texture by itself or with the obj file and then load the texture in 3DS Max, there are texture seams which I don't see in Zbrush.


    I tried clicking on Tool/Texture/UV Check. It didn't seem to do anything.

    Then I clicked on Fix Seam and nothing seemed to happen either.

    I think the problem is that I don't know how to check and correct the seams before exporting from Zbrush. Could anyone explain that a little or point me to where it is explained in the docs. I haven't seen a clear explaination of it anywhere.

    Is the fix performed just on the texture or is it changing the model uvs as well? I want to keep the uvs the same and just fix the texture so it has no seems when it wraps around the object.

    Thanks!

    Adnan

  2. #17
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    Great stuff

  3. #18

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    thanks for the tutorial,it is over my head at this point but its nice to know some of the stuff that can be done w/zbrush,

    i see that you have maya in the pipe line,im trying to get my older version of maya to export in obj. file (4.0.3)
    any sugestions as to how i can do this ,the only option i have is maya binary and move.
    thanks for your time,
    semimoto

  4. #19
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    Thanks, semimoto -

    As far back as I can recall, there has always been an OBJ export / import
    switch in the 'Plug-In Manager' in Maya (Top Menu bar) ?

    C.


  5. #20

    Default

    thanks , i had to go into the plug in manager to activate the obj. import.

  6. #21
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    Thank you for this post.
    very apprieciated!
    Last edited by ZModerator; 12-31-07 at 11:12 AM.

  7. #22
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    Great stuff Atwooki! Thanks for taking the time to make this, it is much appreciated. Hell, I might get the hang of this sucker yet!
    MICHAELOBERHOFER

    WILDLIFEPORTRAITS

  8. #23
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    Thanks!

    There should be a LOT more ZAppLink stuff emerging with the great character sheet addition to ZAL now - not to mention the very useful mask-saving function too

    Cheers

    Chris


  9. #24
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    The tutorial at the front of this thread was posted in 2005.

    Would the process be the same with the new Zapplink V3 in ZBrush 3.1?

    Thanks
    __________________________________________________ ________________
    Nate Owens
    Paintings / illustration / Art & 3D Product Presentations / NEWSLETTER

  10. #25
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    Hi Nate,
    Would the process be the same with the new Zapplink V3 in ZBrush 3.1?
    Pretty much yes - although the functionality is considerably expanded now
    (as hinted at above)....

    More info and tutorials here on the ZBrush Wiki:

    http://www.zbrush.info/docs/index.php/ZApp_Link

    Very nice figurine work on your website by the way, Nate

    cheers

    Chris
    Last edited by Atwooki; 10-19-07 at 03:54 PM.


  11. #26
    CocoRebel
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    Default I Need Help Please! ^u^

    Hello everybody!

    I have a difficulty trying to save my work. How do you save a texture map after using Zapplink?

    Please, can anyone help me on this one?

    Thank you!

    ~CocoRebel

  12. #27
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    thanks !

  13. #28
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    Cool more thanks

    dear friend ;

    i'm learning zbrush in first time ; and this post is my guide for me ... more thanks ... i hope ; attach my works in new year ( 2009 ) ...

    thanks ...

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