I am interested in your criticism.
Thanks a lot
Yours
Hilmar DerLandvogt
I am interested in your criticism.
Thanks a lot
Yours
Hilmar DerLandvogt
Schoen! Sehr schoen. Ich wuerde dem Landvogt eine Messing aehnliche Farbe geben. Die existierende Textur der Oberflaeche kommt dem sehr zugegen. Ebenfalls eine leichte Drehung ist eventuell von grossem Vorteil. Aber so Frontal sieht er schon recht gut aus der gestrenge Landvogt.
LemonNado
Reminds me of Dante's Inferno for some reason.
Is he done? Looks pretty good, but I don't know what you wer trying to do....
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
he looks like a green version of the singer from the band "live"
Hilmar, is this the one having the blendshape/teeth problem that you posted earlier?
(Will you animate this one?)
Nice elongation, somewhat like Giacometti, but no, it's a derLandvogt!
Keep going, maybe some other angles for us to see?
Yep, this was/is the one. First I tried to use displacement mappings, but this causes Maya to crash down (don´t know why). After that I wanted to animate with just the polylevel5. It works with the blendshapes...but..to render simple scene in Maya is not as easy as in Zbrush. looks to bad at this time. I will post it a little later.
@Lemmonado: Messing is a good idea!! Thanks for this suggestion.
I´m now at work, so I cant post other sides of this guy, but I will post them in the afternoon (German)
What I dont like on this guy is the to simple texture for colour and bump.
That is a point, where I have pore over...more..and more....
Thanks a lot
Yours
Hilmar DerLandvogt
the sideview...
Greetings
Hilmar