This ugly dude is part of a character I’m creating for a speedball-esk Mod for HL2
Typical work flow using displacement maps & my chosen 3dapp> 3dsmax
Now I’ve created the scares, its makes him look overly bumpy. I need to come up with a half way point between the two renders…
[attach=58711]bullzbrush4kf.jpg[/attach]
I’ll post his armour if anyones interested. not textured tho*
[attach=58709]bulllit2xn.jpg[/attach]
[attach=58710]bullscaring4lt.jpg[/attach]