1. #1
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    Wink Tough Guy > 4 speedball-like game

    This ugly dude is part of a character I'm creating for a speedball-esk Mod for HL2
    Typical work flow using displacement maps & my chosen 3dapp> 3dsmax

    Now I've created the scares, its makes him look overly bumpy. I need to come up with a half way point between the two renders...

    bullzbrush4kf.jpg




    I'll post his armour if anyones interested. not textured tho*

    bulllit2xn.jpg
    bullscaring4lt.jpg
    Last edited by CowboyBunny; 10-26-05 at 01:02 AM.

  2. #2
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    Default Terraforming>

    Hello world again.
    Had some fun playing with the head again, & made ugly uglyier. Now he's more like that dude who use to take your dinner money at school.
    alternative0ia.jpg

    After sculting that ugly thugs mesh I wanted to see if I could create a really different head from the same mesh. So here's his kin Sista. Pretty sucessful, but there are some artifact I can't get did of.
    sistabull9mv.jpg
    His changes took around 45 mins and she took an hour.

  3. #3

    Default

    I'd love to see the armor!

    skin texture looks great! the one on the right, was it before you tweaked it to the final version, i notice some seams.

    (btw i love how the scars look on his face!

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    Default

    This is one thread I don't understand there's no replies at it.

    As far as I'm concerned, great job ! Even if you could push the detail work a little bit further, it looks already really cool.

    Could you explain a little bit your workflow ? Renderer engine ? SSS ? That kind of stuff...

    Keep up the good job !

    Bye !

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    Default

    He looks cool ... I always like a rough, ugly type

  6. #6

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    Iv had the same problems with artifacts within some of models. The way i found that they were made was by the use of the inflat tool whereby the mesh inflats into itself creating an intrusion giving an artifact look.
    The way i got around this was by moving to the lowest subdiv and then moving up to the highest, one subd at a time and smoothin where needed until its removed.

  7. #7
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    Default

    Great work ! Can you please share your max displacement settings. im having problems getting them right. Do you use standart displace modifier or Vray displacement? What are the settings for max and zbrush? Thank in advance.

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    Default Blog

    Soz 4 not replying and all that... let me know if you still need information on displacement maps?

    I haven't worked on this for a while, but here are some picts from when I last worked on it.. ++ the stuff I got side track into doing...

    alternative61um.jpg

    Suit> this was and still is true pain to create! Advice never push your computer to it's limits as when it slows down you'll only end up paying for it in tears.
    sourceballthug9vb.jpg



    I decided to turn one of my female models into a sea creature after I saw a cool sea man torso on these forums... you probably know the one a mean..
    posioniousfrogpost026mg.jpg
    I really really need to finish something!
    Last edited by Moderator; 06-01-07 at 10:05 AM.

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    Default

    I love every image on this thread! Man, that's so great! Keep up the good work

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    Default good job!

    Wow, great work. I love the Tough guy, the armor, and the dragon type creature....good job!

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    Default

    Thanks man

  12. #12
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    Default Fido

    Latest wip
    screenshotwolf0103bm.jpg
    Going to normal map this one. Really looking forward to getting onto the fur.


    Updated old model / Concept for final
    oldmodelupdated9ps.jpg
    Was gonna go with 3D hair but my computer squeelled* in pain as I divide & divide &.... I think it was a good choice 'anywho, as it was so darn fiddly to edit + took and age to do.

    & the grand daddy of them all, my resurrected, very first ZB model>
    oldmodel1gw.jpg
    I created this about 2yrs ago now. I thought it looked ace before, but I must have been delusional! But I think the updated model looks ace now... Hmm. Whats to say I'm not delusional now... hmm, guess, I'll have to judge that in another 2 yrs /my head's starting to hurt

  13. #13

    Thumbs up Awesome

    you are truly the best in crativety and efficiently executing it in zbrush...
    awesome!

  14. #14
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    Default

    love those creative things when people go nuts in there Zbrush!
    Love all of them models but i love the sea woman the most! its funny i was about to do the same thing...lol oh well have to think of something else then

    (this reminds me of a similar topic, mine. but it isnt as good as this haha gonna need to post some more wips in my blog aswel but then with collor offcourse)

    Keep up the great work!
    Last edited by ZModerator; 12-06-07 at 10:53 AM.
    Zbrush is my new drugs!
    *need my fix*need my fix
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    Freedom...thats what drives a 2d/3d Artist.

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    Default

    oh man, how is it possible that I am logged in first time in this awsome thread? Great works, the best for me is http://img205.imageshack.us/img205/5...gpost010xu.jpg


    Keep workin'n'postin', CowBoyBunnyDude
    'Everything is a dream - but so "real" ;-)'
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