In a thread of Spiraloid, Pixolator describes a workflow for
swapping out higher levels of subdivision using *.obj files.
In a nutshell, this also allows to reconstruct a lowrez mesh
from a highly subdivided clothsolve. Here´s the link to the
post:
http://www.zbrushcentral.com/zbc/sho...94&postcount=2
Following up, I tried it with my solved mesh of the clotharm
and could bring the mesh down one step, you can try it yourself
here´s the file, 160kB *.obj. It´s not perfect, seems you may
get better results if you create a lowrez in your favourite app,
subdivide in ZBrush, import that back to your favourite app, do
a clothsolve on it and reimport it (to the appropriate level) back
into ZBrush. In my example file, you may run into a memory warning
and a crash - I currently have only 1024MB of memory allocated to
ZBrush...
http://www.hafenlola.com/downloads/Leydecker_highrezclotharm.zip
Thanks Pixolator and Bay for the inspiration.
Cheers
tim