1. #46
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    Thumbs up Cool thread!

    and thx for the ZTL

    group.jpg
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  2. #47
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    Default

    Thanks Frenchy!

  3. #48
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    Default ZBrush metal materials?

    Hi guys,

    I´m so happy I bought ZBrush two years ago, I can´t wait to use it :-)
    Seriously, it´s wonderful to be able to just paint without worrying about UV´s.

    Can anyone recommend some good metal shaders or workflows to create
    the basecolor for good metals, chrome and all sorts of rust to be later
    rendered in mentalray (Maya/XSI). I find it very hard to get the tones
    and reflectivity right, as is noticable in the wip image below, too.
    Would really love to improve my curent results, make them shine.

    Cheers

    tim

    ley_lightmood.008.jpg


  4. #49
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    Default

    Really like the look of this scene.... I've only had good results with Maya's chrome but it takes time!

  5. #50
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    Default

    Using Jeremy Pronk´s (www.thereisnoluck.com) ToLightSuite I
    managed to create a nice blurred, selfoccluded metal on a still.
    That´s some two years ago, just went through the comp but
    for whatever reason can´t recreate it or bake it down to a
    basecolor. Well, guess I´ll have to have another look at it.

    There must be some way of getting it right, I do have bright
    moments where the metal looks good in a frame but not yet
    in animation - created reliably (done from knowledge, not by luck .
    Oh well...I´ll see that I use more ZApplink, got me loads of reference.

    tim

    Another cold wip sample image, all colormaps (exept floor) in ZBrush:

    ley_buddymood.008.jpg
    Last edited by Tim Leydecker; 10-27-06 at 04:32 AM.

  6. #51
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    Default

    nice stuff!

  7. #52
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    Default Got distracted by "The Blob..."

    Finally got to see The Blob again last weekend, sucked me in, so to say.

    Took that as an excuse to get hands on with the Silo/Topology Brush
    and to maybe even get to try the TopoGun Beta on my stuff, clothsolves
    converted to meshsnippets, mixed with all sorts of XSI weightmap voodoo,
    stuck together, tweaked and retopologized, then detailed in ZBrush ...

    ...quite a linear workflow, right?....ahem...

    Not finished, of course. But since I have to do so many things
    simultaneously, I really enjoyed the somewhat relaxing experience
    of sticking stuff together and just_maybe cleanup later, not in advance.

    Not sure wether I´ll have the time to work on it a bit more, which sucks :-)

    Cheers

    tim


    ley_blobboy.jpg

  8. #53
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    Default That "Blob" thing again...

    Well, not much of a progress in terms of finishing anything
    but quite some nice new tricks and toys to bounce back
    and forth inbetween. Refining topology, finding an excuse
    to redo everything as clean as possible. I like that...Silo thing.

    ley_blobmerging01.jpg

    As I said, not much of an update but marks quite a milestone
    in terms of workflow. Can now conveniently merge everything down
    into singlemesh surfaces - it´s tedious and still quite slow but rewarding.
    Or just push myself to finally dare weird variations, just cleaning up later...

    ley_doodles.jpg


    The above are based on the *.obj file posted at the beginning of
    this thread. The mesh has by now been used quite a bit, even as
    a digital "autopilot" for print - like a hommage to "J´s" MiB II limousine.
    Thanks to Daniel for lending his face and Michael for the hands on attitude!

    ley_autopilot.jpg

    Cheers

    tim

  9. #54
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    Default Revamping things

    Oh well, another one of those wip images.

    ley_Ford_F100revamp.jpg

    But to me it is more than that. It marks the point where, after
    years of fighting myself through all sorts of programs - I finally
    get back to enjoying 3D. Simply because the renderings look better...

    Over the course of the last year, Harry Bardak helped me alot
    in getting mental ray to spit out images that don´t look totally off.
    Thanks to him I finally see my *work in progress* in a nice light.
    Now from there, mixing ZBrush, Photoshop, Maya, XSI, Silo, doo
    or whatnot is getting rewarding, fun and fast enough to toy with.

    That´s why I post this image, pointing people to the importance
    of gamma in rendering, both for output and sourceimage interpretation
    as well as attaching a huge warning sign to anything optimistically
    called physically based, like what people associate with mR/FG and GI.

    Cost me years of my life filled with frustration to find out it´s *optimized*.
    Thanks for that, I´d prefer physically accurate by far - it´s the pure logic...

    Cheers

    tim

    P.S: I didn´t upload the image, so it doesn´t show up as a thumb
    under "recent uploads" as it isn´t so much a great piece done in Zbrush.
    Last edited by Tim Leydecker; 02-14-07 at 09:09 PM.

  10. #55
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    Default

    very kewl thread...thnx for the tools...

    Love the truck....looks outstanding to me....you do some high quality work.

    thnx for sharing

    Ron
    catfishmn@aol.com

  11. #56
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    Hey Ron,

    thanks for the kind works. Glad you like the stuff!

    Cheers

    tim

  12. #57
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    Default ZBrush 3

    Got it. Finally. Got close to a nervous breakdown.
    Now that I´ve got it, here´s the first result...

    ley_bruised.jpg

  13. #58
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    Default The inevitable ZBrush3 head sketch series

    ley_weathered.jpg

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  14. #59
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    Default

    ley_butler.jpg
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  15. #60
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    Default

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