1. #61
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    Default

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  2. #62
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    Default

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  3. #63
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    Default generic alien

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  4. #64
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    Default This is it - holidays are over...

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    ley_stitch.jpg

  5. #65
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    Default nothing to see here...

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  6. #66
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    Default what, look at that...

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  7. #67
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    Default Modelling with XSI/syflex

    Hi Tim,

    Going back to you soldier character, the folds on the pants, did you do those with XSI and Syflex?

    Im trying to get a realistic cloth effect of military pants with the ends in the legs tucked into the boots, but its really hard no to get folding and bending all the way to the top of the pants.

    I just want part of my pant geometry to bend, but Im having trouble acomplishing this.

    any help would be appeciated,

    Ignacio Barrios.

  8. #68
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    Hi Ignacio,

    somewhere between those earlier posts should be a scenefile
    for XSI 5.1 adv, containing a trouser leg and the lower points
    tagged and made a constraint for the syflex cloth.

    I used that as a base for modeling, creating simple solves and
    taking the snippets I liked to remodel the geometry.

    Nowadays I guess it would be faster to create a very simple
    shape for the trouser and throw something like Maya NCloth on it.
    I´ve heard good things about NCloth´s useability but haven´t
    had a chance to play with it myself yet.

    You could also keep it simple, model the boot and trousers tucked
    in quite lowrez and just paint it in ZBrush, then recreate that
    topology once you´re satisfied with the look. That´d be a mess
    (for retopology is still a bit tedious) but should give you the most
    control in case you´re after a specific folding or look.

    There´s this other character, the guy from "The Blob", I still need
    to finish sooner or later, I´ll see if I can provide some more tips
    while working on that one. Mind you, I´m working full-time currently,
    at least until late July and therefor won´t do _anything else but:

    *drive_work_drive_sleep_drive_work_drive_sleep_sle ep_drive_work*

    Cheers

    tim

  9. #69
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    Default Imperator Chi Lee

    Hi there,

    been working a bit regularly for the last four months,
    which led itself to having not much time for doodles left.

    Cheers

    tim

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    ley_imperator_chi_lee.jpg

  10. #70
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    Default Coming back to the *.lab

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    Hi there,

    just finished a really nice gig at a german postproduction studio, then
    took a few days off from everything else, for just playing S.T.A.L.K.E.R.

    Sort of getting back into the mood to tackle all the stuff left in the *.lab.
    I mean here, alll this unfinished business is a thread...

    Whatever, somewhere on page 1 is an *.obj for download, maybe I
    should download it myself and finally find no excuse to do something
    with it? Or just start something else and once again dump it here?
    Maybe I can reuse stuff? Isn´t that one of the marked ZBrush3 highlights?

    *re-frankensteinize-and-zombify-everything-I-set-my-mind-on*


    tim

    ley_even_smaller_escape_2007.jpg


    PS: power! (I did play too much S.T.A.L.K.E.R.? Naaaaaarghhhhh)

  11. #71
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    Default no further escapes?

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    Now that I´m coming back to those old topics
    I´d really appreciate a good tutorial for creating
    derelict brickwalls, urban decay and such stuff
    using ZBrush. The below sketch is what I´d like
    to model as a base (as in those dioramas I fancied
    as a kid, like the 1:35 Verlinden way of Volumes).

    ley_sm02escape.jpg

    I remember Taron doing a terrain in a *.mov but
    can´t find it on disk anymore, there was also a
    nice tutorial on creating tileable 3D geometry
    using a sort of wrap around brushsetting in ZBrush?

    Cheers

    tim

  12. #72
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    Default

    Pretty easy really (there are a few threads on it, maybe a quick search will pull one up).

    As a start...

    Create a document (square?), draw on it, but avoid the edges. When you get a good chunk of it done, hold down the ~ key, and then drag the mouse. That will drag the current layer around. Do that and put a corner in the center, and keep drawing, again keeping away from the edges.

    Oh, and I really like the look of the last two images.
    Long dead links removed...

  13. #73
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    Default

    Hi Bill,

    thanks for the tip. I tried it but I can´t get the
    [~] to work, as I´m on a german keyboard where
    [~] is only available by combining [Alt]+[Shift]+[+].

    Or maybe I´m just to dumb to click [AltGr]+[+]...

    Whatever it is, another nice way I found by mistake
    is to enable [wrapmode = 1] in the Brush menue.

    That works quite well on square, flat gridobjects,
    the only bugger is you can´t just use [grab doc]
    but´ll have to export [clr>txr] or displacementmap
    to get a square, tileable result as it is nearly impossible
    to create a gridobject that´s _exactly document size.

    The other tutorial or *.mov I meant seems to have
    been from Ryan Kingslien, I found a few of his movies
    but not the one where he does tileable 3D bricks
    (using the above wrapmode = 1 brushsettings).

    About Taron´s clip where he drops geometry in PM
    to create or alter a terrain, haven´t found that one either.

    Will thought, sooner or later...

    Cheers

    tim

    P.S: Am glad you liked the concepts, if only my meshes
    would get closer to those in terms of pose and power.

  14. #74
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    Default

    Hi,
    on german keyboards you have to use ö instead.

  15. #75
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    Default --------[Ö]---------

    Ah, o.k. [ö], I`ll try that!

    Thanks,

    tim

    P.S: Let´s see what [ü] and [ä] do, too :-)

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