1. #76
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    Default

    Yeah, the ö key.
    Long dead links removed...

  2. #77
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    Default *pulp*

    ley_escapes07_thumb.jpg

    Had some time to sift through zbrush.info, played with
    the old escape*.obj file from the beginning of the thread
    to get my head around the 17 steps required to load a
    pre-created mesh as re-topology mesh for an ex-isting
    mesh inside ZBrush. Muttered several curses but got it
    working finally. Oh, the joys of switching sub-tools elgantly.

    Now if I figure how to merge seperate *.ztl pieces into one
    mesh while keeping the higher level sub-sculpts intact I´ll
    buy myself a beer. But honestly, I´m afraid I won´t have
    one for yet some more months...yepp, am a bit frustrated
    about the process/implementation (and the lack of ZAppLink, too).

    Anyway, here´s a wip. Re-topoed, re-sculpted, some esteem lost:

    ley_escapes07.jpg


    Cheers

    tim




  3. #78
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    Cool

    Quote Originally Posted by Tim Leydecker
    ley_escapes07_thumb.jpg
    really great, your best...I love the eyes modeling on pic's below...

    (Gesichtsausdruck is einfach FUNtastisch )

    -cheerZZZ-
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  4. #79
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    Default

    ley_bunkerboy_rev01_thumb.jpg

    So,

    trying to tidy up a bit, I took myself off for some weeks.
    Loads of stuff to do ahead. All those things left unfinished...

    May or may not get something done actually, currently fiddle
    with the below, finally managed to arse myself into splitting
    the mesh into elements (gives you 50 mio polygons each).
    Am a bit rusty with the tools, can´t get a straight line drawn
    or at least "eyeball" anything anymore and transfer it into 3D.

    Abyssis, your cheer up is therefore greatly appreciated, will
    try to get back to that level of expression...

    Cheers

    tim

    ley_bunkerboy_rev01.jpg

  5. #80
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    Default

    ley_bunkerboy_rev02_thumb.jpg

    Progress is slow, I find it quite hard to get back
    into intuitively using the sculpting tools, so I gave
    myself a break and added basic colors.

    I´d show the front but he´s not there, yet...

    Cheers

    tim

    ley_bunkerboy_rev02.jpg

  6. #81
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    Default

    ley_bunkerboy_rev03_thumb.jpg

    Small update, wore out one of the boots, added some
    color to the face and imported back and forth between
    XSI and ZBrush, carrying along the colors and replacing
    elements, like the right arm.

    The pose isn´t cutting it yet. Am currently modeling a
    canteen, belt and holster to hook on, also changed the
    head but haven´t swapped them out, yet.

    Guess I´ll first finish those, then see how everything
    holds together, shifting wheight to the left leg, adding
    something more interesting to the pose and silhouette.

    Cheers

    tim

    ley_bunkerboy_rev03.jpg







  7. #82
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    Default Uplift, everyone!

    ley_concept_09cropped_thumb.jpg

    There´s not too many personal news I could share,
    been doing alot of TV/commercial work, some moods
    and a few long hours but now am just enjoying myself...

    Most interesting bit, over at cgtalk is that challenge,
    uplift, participation including the submission of a final
    image might give access to a permant copy of XSI 6.5 ESS edu.
    Winning will result in a commercial license, both these scenarios
    might benefit from aiming at the submission of a good image...

    Am aiming at the edu license for homeuse, good opportunity
    to finally learn to sculpt with ZBrush, going through a design
    process without too much of a hurry, taking the time to first
    sketch things instead of just getting things out the door.

    Been trying the Painter X demo, ended up using $25 Artrage 2.5:

    ley_concept_09cropped.jpg

    Allready built the backround in ZBrush, will build the girl the next
    few days, covering all major obstacles in cloth, concentrating
    more on the silhouette and gesture. Might require some more thought...

    Cheers


    tim

  8. #83
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    Default Dolphin model *.ztl//*.obj

    ley_dolphin03_color_cropped.jpg

    I had to wait until the cgtalk uplift challenge had ended.
    Couldn´t finish my submission in time, got me a freelance
    gig in China instead. Got there just in time for the earthquake,
    which brought alot of grief and harm but not to Beijing, luckily...

    The attached ley_dolphin.zip contains the *.ztl with Polypainting
    and the Level1 *.obj file with a 1K texture, flipped for headstart
    use in Maya and the likes. Might miss some volume, thought.

    The files are free to use for personal artwork, but may need
    clearance on an individual basis when used in commercial realms.

    The files where created from scratch but I had used IgorBGD´s
    dolphin for getting an idea about basic proportions before starting
    my own mesh, with quadtopology, teeth and details as needed.
    Still, his model gave me a good idea about what I´d need and want.
    http://www.turbosquid.com/FullPrevie....cfm/ID/292940

    Cheers,

    tim
    Attached Files Attached Files

  9. #84
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    Default Zee ley_ZeeCow

    I always wanted to make something green and orkish
    and also still have to create a Hulk type of character...

    Unfortunately, whatever I try, I´ll end up with this:

    ley_ZeeCow.jpg


    Cheers

    tim





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  10. #85
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    Default Zee_ley_zee_cow_is_now_hipcentric

    Managed to use ZSpheres and retopo to create a body
    for zee_ley_zee_cow. It´s a bit hipcentric since I wanted
    the character to be able to fill a room with it´s presence...

    ley_ZeeCow_06.jpg

    Also made a quick 360° w/ZBrushmaterial as above slapped on:

    Save *.zip to desktop and extract to play *.mov


    Cheers

    tim


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  11. #86
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    Default back to sketching more

    ley_apeagnon_thumb.jpg

    Haven´t done much ZSketching lately, haven´t looked into human anatomy
    for months at all in fact. Loads of other stuff but am actually missing the
    ZBrush doodles. So here I am, trying to build a habit of sketching more again.

    At least for an hour or so a day, maybe?

    Cheers

    tim

    ley_apeagnon_crop.jpg

  12. #87
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    Default

    Hi Tim,
    Thankyou so much for great assets.
    Very nice of you.
    Your sculpting is coming along..Yep a few hours a day or atleast some time on Z makes a huge difference.They have those 3dt challenges for sculpting I think you would rather enjoy it and great way too hone ya skillz with Z..
    Again thanks for those wikked files...

  13. #88
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    Default

    Hi Deltathund3r,

    glad you find the files useful.

    I haven´t gotten much feedback on them sofar, figured
    people couldn´t really make use of them probably...

    Regarding contests, well, last time I participated in one
    I got a shortnotice job, ended up flying in on the job
    a couple of days prior to deadline, had to decide about
    my priorities then. Money won, easily...gives most freedom.

    Cheers

    tim

  14. #89
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    Default breakfast?

    ley_flakes_layout05crop_thumb.jpg

    XSI 7 with ICE is pretty cool. Makes particle effects alot easier
    for the artsy types having a less than ideal math backround and
    no or limited scripting abilities. It´s nodebased, loads of sample
    files and tolerant to trial&error.

    I always wanted to do a cereal or meteorite belt shot, so here
    we are, spent the morning ZBrushing a cereal flake, may do a
    couple more and give particle instancing in XSI a try, just for fun.

    Could also be I lose interest in it, thought.

    Cheers

    tim


    The below is one flake, multiple ZBrush screenshots and some Photoshop:

    ley_flakes_layout05crop.jpg

  15. #90
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    Default squeezing in some more wrinkles

    ley_headsketch013_thumb.jpg

    I´ve still a hard time modeling skin and humanoid characters.

    Besides proportions way off, I find it very difficult to get the
    weight of skin and it´s wrinkles right. The below is a sketch.

    May do more on this character but will probably move on
    and restart from scratch again, to get more practice.

    Cheers

    tim

    ley_headsketch013_crop.jpg

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