1. #16
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    Default I'm your biggest fan!

    Amazing Seb!
    She's awsome, kinda also reminds me of "Meg" from that 80's Tom Cruise movie "Legend." I think it might be the eyes and how glossy they seems as simple lambert shaded. I love the level of detail, did you resculpt your Nurenda model into this which, I recognise that hair from somwhere. Did you store a morph target from the old one, could be fun to blend between the two. Also, how do you get the eyes looking so crist and clear, you even get that little membrane that sits between the eyeball and lower lid so perfectly. are the eyeball seperate object or are you just pulling it out of the mest? Anyways wow.

    p.

    p.s. sorry for the long string of questions, I'm feeling particulary inquisitive this moring.
    Last edited by Pestopants; 11-21-05 at 09:26 AM.
    Work like you don't need the money;
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  2. #17
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    Woow thanks man! Actually Its my plan to do an animated displaced.. I have to set it up, and render it....

    I'll send a video if it render well...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #18
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    Sebcesoir, that is great! That is one scary B-I-T-....H!

    Not sure what you need to render, but if it can be done with Pixie, let me know I'll give you access to my farm - I'm helping them with some development work.
    Jason Belec
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  4. #19
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    Oh, I found that sculpture Pilou posted. It is from Hiroshi Katagiri, isn't it ? I sometimes look at his scultpures to see how he creates specific shapes.

    I'm looking forward to your finished video, Sebcesoir !

    Bye !

  5. #20
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    I love this model. She is my new desktop background. Extremely well done....I kept this thread open since last night so I wouldnt forget to comment...thnx for sharing such a kewl piece.

    Ron
    catfishmn@aol.com

  6. #21
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    Damn... I succed to do a skinned character, wich morph perfectly with subdivision, but I don't succed to blend displacement map in this GODDAMNED MAYA does one of you ever succed to blend dislacement maps in maya (without mental ray, classical way?
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  7. #22
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    Sebcesoir.....man I have just read some thing on this very thing and can't remember exactly where. It might have been in the Displacement Exporter trouble shooting thread in the ts forum tho so take a look over there and I'll try to remember where I saw another tutorial that I think would also help ya.

  8. #23
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    Damn! It work, IT WORK!!!!!!!!!!!!!

    animorphtest1.jpg

    It was FREAKING HARD to setup... Displacemnt is definitively not intuitiv in maya.....
    But the result is great.. It works fine with a skin mesh.. Here's 2 snaps of the animation Im preparing...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #24
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    Exciting times! Really looking forward to seeing what you come up with! Good luck (and peace when things go wrong).

  10. #25
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    Default @Davlin

    I suppose yes Hiroshi Katagiri
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  11. #26
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    I take my head..erh, hat off to you Sebcesoir !..

    jantim

  12. #27
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    Default Nice..

    Bravo Seb, si tu pouvais nous expliquer comment tu as fais dans maya pour faire un blend de map de displace, je suis preneur. Sinon très sympatique niveau de détails. Tu as mélanger une map de displace et une autre de bump?

    Traduction : Cheer Seb, if you could explain us how you ace make in Maya to make a blend map of displace, I am taking. If not very sympatic level of details. You have mix a map displace and another of bump?

    Emmanuel (°_°)

    Actual thread : some stuff http://www.zbrushcentral.com/zbc/showthread.php?t=30063

  13. #28
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    Talking Cool teasing Maya4fun :)

    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  14. #29
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    nice realy nice seb.
    the only critic I may do is about the neck , it seems like u loose detail of the muscles.
    nice job indeed

  15. #30
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    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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