1. #46
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    Respect.

    Sven

  2. #47
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    EXCELENT!!

    I recomend to take a closer look on his homepage.
    REALLY GREAT WORK!!!!
    Hilmar DerLandvogt

  3. #48
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    Talking No sound ?

    With some terrifying cry
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

  4. #49
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    Thumbs up

    excellent Seb, je suis justement en train de travailler sur une anim similaire.

    excellent Seb, I'm working on something like that, nice to see your nice result.

  5. #50
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    Super Phat... you freekin' rock


  6. #51
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    Quote Originally Posted by Sebcesoir
    extraordinary and wonderful work in every sense, please tell us how do you do that.....please, please

  7. #52
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    Super terrifiant ce morphing de target.
    Allez vite, explications de ta technique dans maya et tout et tout.

    Trad : Super terrifying this morphing target. Go quickly, explanations of your technique in Maya and all and all.


    Emmanuel (°_°)

  8. #53
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    Cool!

  9. #54
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    Thanks for the comments!

    I was out for a while, need a rest!

    here's an simple picture explaining the different blending. I used Maya for its quick access to parameter linkage. I used blenders and layer shader, all linked to the morph, and I did a smal interface slider for easy controll and animation.

    explain.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  10. #55
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    Great stuff
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  11. #56
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    That's interesting .. so you used Displacement for the larger scale deformation, and then bump mapping for the finer detail on top. Thank you .. I'm learning Cinema4D at the mo, and that's dropped another piece of the jigsaw into place for me. Cool.

  12. #57

  13. #58
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    Default props 4 technique

    and very nice result!

  14. #59
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    Quote Originally Posted by Sebcesoir
    Thanks for the comments!

    I was out for a while, need a rest!

    here's an simple picture explaining the different blending. I used Maya for its quick access to parameter linkage. I used blenders and layer shader, all linked to the morph, and I did a smal interface slider for easy controll and animation.

    explain.jpg
    EXCELENT WORK, JUST AMAZING

    my Q is more into Maya
    how did you control the displacment & Bump morph...just buy using layered shader???

  15. #60

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    wow, thats simply too cool! ^_^ I want to try it out once I figure out how to use maya more.

    great stuff

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