1. #1
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Bulgaria
    Posts
    506

    Post Head Study continues...

    Just 2 hours work last night. Any critique is welcome. I'm wondering about the shape of the face, but I'm not sure, can some one concur?





    thanks

    Kircho

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Sep 2001
    Location
    Austin, Texas
    Posts
    1,351

    Talking

    it looks very fine!

    What's your technique? I do mostly Transform:Edit:Move.
    Jay

    "Talent and all that for the most part is nothing but hogwash. Any schoolboy with a little aptitude might very well draw better than I perhaps; but what he most often lacks is the tough yearning for realization, the teeth-grinding obstinacy and saying: even though I know I'm not capable of it, I'm still going to do it." -- M.C. Escher, in a letter to his son Arthur, 12 February 1955

    http://www.ejectejecteject.com/

  3. #3
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    Mad Cow
    Posts
    497

    Smile

    And the epic saga continues..

    It looks great, as Jaycephus said, maybe if you add some ears perhaps it won't seem like something is off. Usually ears are a good guide for the rest of the head.

    Nice job! I like the way you "plastered" him running along the shape of the mouth and etc.

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Apr 2003
    Location
    Espoo, Finland
    Age
    44
    Posts
    255

    Thumbs up

    Great looking head, very lively and detailed! Can we see a profile too?

    In addition to the ears like Gummie pointed out, I think a part of the problem lies in the temples. They may be a bit too thick, if the character does not have any hair. Right now he looks a bit as if he was wearing a swimming cap.

  5. #5
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Bulgaria
    Posts
    506

    Post

    Hey guys , I appricate your replies. When I came back from Uni today I set down for ten minutes and made a few changes. I have no idea what I did, I just let intuishen do its thing ..wierd is'nt it !!
    Well here are the results


    all the best

    Kircho

  6. #6
    New Member Follow User Gallery
    Join Date
    Apr 2001
    Location
    Oregon
    Posts
    25

    Thumbs up

    Wow, that's some awsome modeling!

  7. #7
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    Mad Cow
    Posts
    497

    Smile

    Hey, much better! The forehead seems more defined now because of the outline of the head/temples. He looks pretty good for a bald guy.

  8. #8
    Senior Member Follow User Gallery
    Join Date
    Nov 2002
    Location
    Belgium
    Posts
    242

    Post

    Super! Can't wait to see the ears on this one!

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    40
    Posts
    3,799

    Post

    Looks well done. Would like to see a mesh shot.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Bulgaria
    Posts
    506

    Post

    Hey guys, thanks for your comments
    Before I show the wire pic just like to mention that this started out as a just for kicks model. I had'nt modelled anything in two weeks and I was begining to go nuts, so I produced what you see infront of you.
    For this reason the mesh is not very clean, but then again does that really matter in ZB ?

    The wire


    Btw its around 80 thousand polies.

    Jaycephus --- "What's your technique? I do mostly Transform:Edit:Move."
    Ans. I don't use anything spefic just what zb has to offer interms of model manipulation. I try to make a habbit of systamatically dividing the mesh in particular places, at particular stages of the model, instead of at random which help alot. But all in all its just hard yeka!!
    --

    cheers

    Kircho

  11. #11
    Senior Member Follow User Gallery
    Join Date
    Apr 2003
    Location
    Espoo, Finland
    Age
    44
    Posts
    255

    Smile

    This has got to be one of the most detailed, convincing, realistic looking heads I've seen here for a while. Great work! And great profile, too.

    I wonder what if would look like with a Tri- or QuadShader skin material... or are you already using that? If not, you can find them in this thread.

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Bulgaria
    Posts
    506

    Post

    hi Skaven252 ,
    Thanks for the comments , but for me has still along way to go for complete realism

    No not using the skin shader, when I get some time this week I might try it out, cheers for the head up.

    All the best

    Kircho

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Jun 2002
    Location
    USA
    Posts
    608

    Post

    This continues to become a more excellent model all the time, WHOOEEE!! how many polygons in that baby?

    David

  14. #14
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Bulgaria
    Posts
    506

    Post

    Cheers zerobugetgamemaker,
    I appricate you staying with the progress, its always great to have comments such as your

    Polies ha ....maximum control is my philosophy !!!

    all the best

    Kircho

  15. #15
    Senior Member Follow User Gallery
    Join Date
    Mar 2002
    Location
    UK/N.E.
    Posts
    1,009

    Post

    Good head modelling- very realistic. I'd like to see you add those ears, plus eyes and some hair (or a hat). Keep it up.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •