Just 2 hours work last night. Any critique is welcome. I’m wondering about the shape of the face, but I’m not sure, can some one concur?
thanks
Kircho
Just 2 hours work last night. Any critique is welcome. I’m wondering about the shape of the face, but I’m not sure, can some one concur?
thanks
Kircho
it looks very fine!
What’s your technique? I do mostly Transform:Edit:Move.
And the epic saga continues…
It looks great, as Jaycephus said, maybe if you add some ears perhaps it won’t seem like something is off. Usually ears are a good guide for the rest of the head.
Nice job! I like the way you “plastered” him running along the shape of the mouth and etc.
Great looking head, very lively and detailed! Can we see a profile too?
In addition to the ears like Gummie pointed out, I think a part of the problem lies in the temples. They may be a bit too thick, if the character does not have any hair. Right now he looks a bit as if he was wearing a swimming cap.
Hey guys , I appricate your replies. When I came back from Uni today I set down for ten minutes and made a few changes. I have no idea what I did, I just let intuishen do its thing :)…wierd is’nt it :)!!
Well here are the results
all the best
Kircho
Wow, that’s some awsome modeling!
Hey, much better! The forehead seems more defined now because of the outline of the head/temples. He looks pretty good for a bald guy.
Super! Can’t wait to see the ears on this one!
Looks well done. Would like to see a mesh shot.
Hey guys, thanks for your comments
Before I show the wire pic just like to mention that this started out as a just for kicks model. I had’nt modelled anything in two weeks and I was begining to go nuts, so I produced what you see infront of you.
For this reason the mesh is not very clean, but then again does that really matter in ZB :)?
The wire
Btw its around 80 thousand polies.
cheers
Kircho
This has got to be one of the most detailed, convincing, realistic looking heads I’ve seen here for a while. Great work! And great profile, too.
I wonder what if would look like with a Tri- or QuadShader skin material… or are you already using that? If not, you can find them in this thread.
hi Skaven252 ,
Thanks for the comments , but for me has still along way to go for complete realism
No not using the skin shader, when I get some time this week I might try it out, cheers for the head up.
All the best
Kircho
This continues to become a more excellent model all the time, WHOOEEE!! how many polygons in that baby?
David
Cheers zerobugetgamemaker,
I appricate you staying with the progress, its always great to have comments such as your
Polies ha :)…maximum control is my philosophy :)!!!
all the best
Kircho
Good head modelling- very realistic. I’d like to see you add those ears, plus eyes and some hair (or a hat). Keep it up.
No word can discribe your tallent. And I do love the quote that you give.