1. #31
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    Very cool!

    zcarcart.JPG


    mysticart.JPG
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  2. #32
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    Default mystic

    the mystic looks really beautiful in this render, I love it.
    As always inspiring work, Arturo

  3. #33
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    Default mystic

    thinking on the mystic, It copuld be wonderfull to paint ti on photoshop like water colors.
    Arturo

  4. #34
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    Thanks Kircho, Abyssis and Fouad B. with no R. Cheers Aminuts, it took me a while to figure out what you were talking about Looking forward to seing what you come up with.

    Abyssis, earlier I was going to write not to adjust the Blend Curve in S1. I find it fits perfectly right now. To get more pronounced inner shading you should adjust the cavity settings, especially the Cavity Radius in S2. And don't forget to do a Best Render

    Looks very cool Sebcesoir, especially the Mystic. Which material did you use? Just so we can get a better picture of the pros and cons of the materials in this thread.

    Same Hard Outline material as before. Only change is in S2: Noise modifier at 0, Cavity Intensity at 3.28, Cavity Radius at -7 and Cavity Colorize at 89. I also set Render > Antialiasing > Sample Size to 2. The model is the one supplied with the ZMapper plugin.

    HardOutlineZmapperOrc.jpg
    Last edited by TVeyes; 12-14-05 at 04:48 PM. Reason: Forgot, Noise modifier at 0 for this one.
    Mark

  5. #35
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    Just what I was looking for the robot i'm doing actually.. I will have some mixing to do in photoshop indeed...


    zroby.JPG
    Last edited by Sebcesoir; 12-23-05 at 12:33 PM.
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  6. #36
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    excellent thread seem s like Zbrush has infinite
    possibilities on rendering to make the figures seem real drawings

  7. #37
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    aminuts
    Here are some images using your shaders thanks for posting them


    Jason
    I like the use of the color with white highlights and the black lines


    TV Eyes
    Thanks for the material/shader and the how to use guide . I like both the b/w and the color with paper texture
    Here is an image using your material/shader as is.


    Blaine91555

    cool images and thanks for the tip



    Sebcesoir

    Both images look good - from the tech to the imagination I like mystic thanks for posting them


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  8. #38
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    OK Spaceman...

    Here is the modded shader, just alter the occlusion in the fourth part of the shader, sorta like exposure. All the other commands are in this one, to get most of the effects I have done past and present. Enjoy.

    I like everybody's stuff so far. It's nice to see a variant of my old thread reborn.

    Note: I have been doing these in 50s cool file supplied earlier in the thread by Spaceman.
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    Attached Files Attached Files
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  9. #39
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    Thanks Jason

    ok I see in the material s1 the two colors - how do you get colors there?
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  10. #40
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    Click on the colour patch and keep the mouse button down and drag to the colour palette and let go. This should put the colour in.

    Also increasing the blend adds color, decreasing removes it.

    Glad you like.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  11. #41
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    thank you Jason 4 next cool zmt
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  12. #42
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    Hello Abyssis.

    A little more info Spaceman...
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    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  13. #43
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    Jason thanks for the tips

    Anyone with some creature models, terrians, etc tried any of the shaders please post the image of the effect

    While taking a break from going through the shaders that are posted and links to them I brought a few of the images into psp7 an used it's colorizer hue 30 saturation 119
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  14. #44
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    Dohhh Jason you are a tease!!

    Thanks for the material...gonna have a play with yours and tveyes tonight.

    spaceman....in any materials slot that you can do color just select one in the swatch and click on the box of the area you wanna change.....don't forget to change the swatch back to white so if the material can be affected by color it doesn't compound it. also...go nuts man....push and pull sliders and see what they do, how they are affected by light and color. If you are worried about changing a mat and accidently saving over the one ya like....just make sure you save a version in another folder somewhere so you can overwrite em if ya need to. Also don't forget about ZmatsPlus.....a great way to save various incarnations with same lights or different light setups. one of my uberfavorite plugins of all time!!

  15. #45
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    Jasons zmt untextured/textured....


    jansons shader2jpg.jpg
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

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