1. #46
    Senior Member Follow User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    alittle bit of everyone. old model downloaded from net.
    penfun01.jpg


    Like every good Harley owner...always had plans to tear this model down and customize it but lack of time has left it in the shed to rot til today....ahhh one of these days.

  2. #47
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    45
    Posts
    3,798

    Default

    More fun. What a great Thing to play with.

    SKetch.jpg

    Here is a crop shot of of the pumpkin at it's full render size and before postwork.

    close-up.jpg

  3. #48
    Senior Member Follow User Gallery
    Join Date
    Jul 2002
    Location
    Copenhagen
    Age
    49
    Posts
    2,561

    Default

    Pretty cool interstate jam Aminuts Your picture shows quite clearly that not all shaders work optimally with complex models at small sizes. There is clearly a size vs details problem which requires you to tune the material for each object, or at least most objects. I think I can spot my material in the middle, the one missing the outline around the tires. My material is needed on the background to show the outline.

    Nice ones Jason. I like the style your material produces although I am not too fond of the bright yellow ones. The first one you posted here is my preferred one. A more contrasting version of that would look good I think.

    SpaceMan, I am afraid I went off on a tangent here but I did include some animals (Not mine, included with Modo). I tried to add a celshaded look that was somewhat irregular, in keeping with the sketch idea. I know it is not what you are after but tell me what you think.

    Just a slight color correction and a paper effect added in Photoshop.
    Zsketching_cartoon.jpg

    Straight render from ZBrush. Animals!!!(Models from the Modo install).
    Zsketching_cartoon_animals-.jpg
    Mark

  4. #49
    Senior Member Follow User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    nice looking version there Tveyes.

    I think a few factors play in...I wanted to try the bike cuz it was a bit more complex than a head and see how they looked. I coulda spent days tweaking and having fun with each one. You are right....I didn't fill in the back ground for yours for this test mostly because I started with some others first and baked each layer and didn't want that to effect the final. Since light plays an important part you will also notice some shaders...when multiple objects are placed while having the same material will not show the same detail. Turning it away from the light..rotate em around and you will or can see sometimes significant changes.

    what does that mean? find one you like and tweak it to your liking for that particular scene, becareful where you place the objects relative to each other and the lighting, play with colors and curves to get the desired look. It's fun and can sure load up Zmats in a hurry with versions you like!!

  5. #50
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default

    aminuts
    Thanks for the collage of shaders image

    MTB image

    Abyssis pastel like


    TV Eyes
    I like both images - to me the second looks like more of a drawing. I hope you don't mind - I downloaded the second image to add notes to and posted it here.
    Just like the tools the drawing artist has - pencils, color pencils, pastels, ink, color ink, ink pens, stumps, papers, etc.

    A note - you mention "There is clearly a size vs details problem" - I have been doing some different models and after using different shaders I found that sometimes just geo divide the model a couple of times yeilds a better result.

    All the drawing shaders, etc that have been posted and linked to have an artistic style of their own.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	tv eyes notes.jpg 
Views:	975 
Size:	69.4 KB 
ID:	23329  
    Last edited by SpaceMan; 12-16-05 at 06:07 PM.

  6. #51
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    56
    Posts
    4,015

    Default

    Hehe, this is fun. However I have to get back to the work at hand.

    The possibilites for many variants of stylized looks is very enjoyable.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Picture 2.jpg 
Views:	558 
Size:	66.0 KB 
ID:	23332  
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  7. #52
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    Eidos Montreal
    Posts
    2,760

    Default

    GREAT! I thin you could increase do a sharp gradient...
    can you choose the number of gradient steps and add more irr├ęgularity to reach something close to this :
    part.jpg

    Too bad it impossible to simulade this outline irregularity...
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  8. #53
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    The 'Internet' baby! What wonderful scenery! And the realestate is still cheap...
    Age
    56
    Posts
    4,015

    Default

    Hey Sebcesoir, which one???

    If you use the shader I posted, I broke it apart into 4 parts so that you could have a fair amount of control. I like the image you posted, I'll try to sumulate that when I have some more time. Feel free to try it.

    As for this thread, I just had an idea and had to try it, variation again of my shader. Not in 50's file though, just default Zbrush and Pixolator's dinolight.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Picture 4.jpg 
Views:	443 
Size:	32.8 KB 
ID:	23337  
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  9. #54
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default

    Pixolator's dinolight (doc) - near the bottom of the page

    http://www.zbrushcentral.com/zbc/sho...8&page=2&pp=15

    Jason correct me if this worng

  10. #55
    Senior Member Follow User Gallery
    Join Date
    Feb 2005
    Age
    32
    Posts
    330

    Default

    here you go here is bobby !!!


    Bobby.JPG

    bobby2.JPG
    believe it or not ! i'm soUpeMan !!

  11. #56
    Senior Member Follow User Gallery
    Join Date
    Dec 2003
    Location
    Chicago
    Posts
    5,537

    Default

    well this one started out as a little tute for Spaceman explaining the lines thing but once I got everyones versions loaded in PS I found myself out of control playing instead.

    this image contains alittle bit of all the shaders from this thread so far.

    penfun02.jpg

    No wonder I never get any work done!

  12. #57
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default The Drawing Book

    cool coloring aminuts

    Cool creature Pooop

    Here's The Drawing Book
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	The Drawing Book part1.jpg 
Views:	517 
Size:	100.1 KB 
ID:	23392   Click image for larger version. 

Name:	The Drawing Book part2.jpg 
Views:	466 
Size:	104.2 KB 
ID:	23394  
    Last edited by SpaceMan; 12-16-05 at 06:12 PM.

  13. #58
    Senior Member Follow User Gallery
    Join Date
    Jun 2003
    Posts
    2,550

    Default

    tveyes, could you please post that material and lights for that cel shaded one you did.

  14. #59
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default

    Used Pixolator's Alpha Century zscript and used the terrian in 50s Kid Sketchbook and Jason's first toonshader (the file image aminuts spaceman1 terrain is not aminut's it's Jason's) and the other one is aminuts spaceman1 shader
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	aminuts spaceman1 terrain.jpg 
Views:	427 
Size:	121.6 KB 
ID:	23395   Click image for larger version. 

Name:	aminuts spaceman1 shader terrain copy.jpg 
Views:	557 
Size:	118.5 KB 
ID:	23397  
    Last edited by SpaceMan; 12-16-05 at 02:37 PM.

  15. #60
    Senior Member Follow User Gallery
    Join Date
    Feb 2004
    Location
    USA on Planet Earth somewhere in the Universe
    Posts
    1,438

    Default

    Using 50s Kid Sketchbook and in this image Jason's new shader I created a second layer and filled the layer with a texture.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	1.jpg 
Views:	402 
Size:	47.5 KB 
ID:	23398   Click image for larger version. 

Name:	2 copy.jpg 
Views:	425 
Size:	47.4 KB 
ID:	23399  
    Last edited by SpaceMan; 12-16-05 at 06:13 PM.

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •