Sculpted and rendered with Zbrush.
Zspheres used to make the base mesh.
It has 559,104 polys now.
If i can go with the next subdivision level i’ll try to make the skin details, wrinkles and better hairs.
Also i want to make a full body for this guy. I need to re-topologize the mesh for this. So lots of works to do!
[attach=23382]swordmaster.jpg[/attach]
Thanks for passing by
Wow.Really good sculpt. Bravo
Excelent job, post some wires!
Very natural, keep the good work dude!
Fantastic!!!
Can feel the authority.
really nice modelling here
really liking this, very nice subtle details.
can’t wait to see more
Tolu Abisola
Baby Dragon & Metahuman WIP
http://www.zbrushcentral.com/zbc/showthread.php?t=25203
Cardassian Woman
http://www.zbrushcentral.com/zbc/showthrea…ardassian+woman
Harpie
http://www.zbrushcentral.com/zbc/showthread.php?t=28783
Barbarian & Commando
http://www.zbrushcentral.com/zbc/showthread.php?t=30272
Third dimension 3D course
http://www.newtek-europe.com/uk/com…/abisola/1.html
Very nice
wonderfull work 5 stars
Looks great!
Great sculpting job! Look forward to seeing the rest of him.
Marvellous and a lot of character on the face.
I love it!!!
Arturo
This has a terrific classical look about it. A quality I’ve not seen on any other head models.
Super, fantastic render quality. Mind sharing the settings and materials?
Trap
Really, really, really, nice modeling there man. Lots of character and details that are spot on.
Rock on,
Hi everybody
Thanks so much for your nice replies.
Trapdoor, the material is Antopus’ skin shader which he gives on his Picasso tutorial. I don’t remember the link.
Also i’ve attached my light settings. Nothing special with them.
Here is subdiv levels with wire activated.
Thanks for the info. You have a lot of great detail for only 1/2 million polyogons.
Trap
before i start with the body, i made a color map test.
looks good.
wondering how you plan to add the body? stretching/edge looping?
hello,
not bad, … but strange these 2 bubles on the chest …??