1. #16
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    That's nice. Can we see polyframe too?

  2. #17
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    Ill post polyframes soon

    updmarshall09.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #18
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    for the main shape of the armor you used store morph, and then morph tool ?? :]
    btw nice details :P

  4. #19
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    Lookin good!

  5. #20
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    Looking really, really good

    Watching with real interest to see the rest, lovely detail so far

    _________________________________
    Tolu Abisola
    Baby Dragon & Metahuman WIP
    http://www.zbrushcentral.com/zbc/showthread.php?t=25203
    Cardassian Woman
    http://www.zbrushcentral.com/zbc/sho...rdassian+woman
    Harpie
    http://www.zbrushcentral.com/zbc/showthread.php?t=28783
    Barbarian & Commando
    http://www.zbrushcentral.com/zbc/showthread.php?t=30272
    Third dimension 3D course
    http://www.newtek-europe.com/uk/comm...abisola/1.html

  6. #21
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    Very Very cool.

  7. #22
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    Looking great Seb.

  8. #23
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    more details on the armor and for the helmet :

    marshall12.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  9. #24

    Red face

    OMGGGGG.. How many poligons you have there? and how many ram..?
    Keep going.

    Congratulations!

  10. #25
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    great work here, man !!

    the detail is amazing and fantastic

  11. #26
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    hi, great job
    just one question: do you do all that job of detail in the armor with projection master? because if you do it must be a real pain to snapshot all those little indentations....

  12. #27
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    oh another question thats kind of linked to this one:
    do you make your own alphas download them? (if so could you please tell me where?)
    Thanks a lot for your answers!

  13. #28
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    Seb,

    Exquisite armor, my friend!! Gorgeous design work! Always such a pleasure to see you work... Can't wait to see it painted...

    5 Stars as always...

    Dickie

  14. #29
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    The low res mesh is 780 quads, the high level is level 7, 3 121 152 quads...
    I have 1 gig of ram, and I can tell you I reach the limit of my pc! I should upgrade to 2 Gig...

    Here's an advance version of the head, you can see the details of the helmet. Everything is customed alphas and free hand sculpting.

    I'll start texturing, and add face details.

    marshalface.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #30
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    man I love your alpha work......

    one of these days I think...ya know when ya can squeeze a second or two in...you are gonna have to make a little video for us!! No pressure or anything but ....it would be cool!

    Anyways am totally enjoying watching him progress!!!

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