1. #16
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    Thanks so much for your comments.

    Craig: i got it! Thanks for your additive comment. I hope you like the new face shape.

    Sebastien: i'm very glad that you show me the problems with that image. It gives me lots of tips about female face. I hope you like the new one. And please give more tips if you see something wrong.

    Here is the new shape of the face:
    WomanFace_colorWIP03.jpg
    WomanFace_colorWIP03tn.jpg

    Now it's time to add eyebrows and hair root color.

  2. #17
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    absolutely amazing, and inspiring.

  3. #18
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    yessss, turx-dude, now is it best of all

    Keep going, I like it now very very much
    'Everything is a dream - but so "real" ;-)'
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  4. #19
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    Really cool!
    Shes looks more feminin! Nice work!
    Maybe something (but its not important), from 3/4 side, the cheeks looks curve from the inside, often girls have rather bigger cheeks than men (but its not always, they can be slimmer....). Maybe make a test just for you if it wouldnt look cool...
    Regardring the color, you have a very good base. Reduce just a bit the amount of red on the skin, and make it a bit less saturated and a bit more yelow.

    You have a very nice model... It's going great man... Keep it up!
    color.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  5. #20
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    Very nice! Her lips are especially well done!

  6. #21
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    Great job! How did you get her eyes to fit in so perfectly?

  7. #22
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    Default Hi, there.

    Awesome work turx. I like her a lot!


    Sebcesoir: Great work
    Portfolio - http://maxko.mysticline.com/
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  8. #23
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    hi again!

    argonaut: Eyes are not seperated. I've used masking to model the eyes.

    dogbone: below there is an image of ear wire. It's not that special.

    Sebastien: thanks for the last comment. I've changed the shader and texture color to reduce its redness. Also changed the shape.

    As i changed my mind to give her face a pose, i've remodelled her in Cinema4D by drawing new topology.
    Next step is to uvwrap the head and model some clothes and hair for her. Now i need to do some research.


    Here is latest render of zbrush model:
    WomanFace_colorWIP04b.jpg

    before and after topology of the model:
    WomanFace_new_wire.jpg

    i've painted eyes and brows to test her looking on previous render.
    WomanFace_frontnew3.jpg

    dogbone's request; the lowest subd ear wire of zbrush model(nothing special):
    ear.jpg

  9. #24
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    Much much much better!

    cool work
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  10. #25

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    robin-tunney.jpg


    There´s a little resemblance here, or not?

  11. #26
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    Not really, accept for maybe the eyecolor?
    Either way..Turx you are doing a really great job on the face!..(who ever face it is)
    Abraxas:
    thx for the pics though..now i have something to really face model in Z
    Zbrush is my new drugs!
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    Freedom...thats what drives a 2d/3d Artist.

  12. #27
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    The white color of her eyes, u mean ? lol. anyway, i´d like to know turk`s opinion about it. BTW, the girl´s name is robin tunney

  13. #28
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    and i`m not saying this is a portrait of her, i only see a lí´l look aliking

  14. #29
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    abraXas, Artmarqy thanks.

    no i didn't use robin tunney or any other famous as reference.
    I used a lot of close-up eye,nose,mouth and ear photos of unfamous peoples to start with. Then i get Sebcesoir's criticisms and give her that look.

    But when i look at robin tunney now, hey i can make a robin tunney with a few modifications

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