Hi, I am a new Zbrush user. I have completed the practical guide and 3 of the Gnomon Zbrush DVDs, and feel I am ready for my first cool character, a Dragon. I am also a Maya user, but of course have never made models like Zbrush makes inside Maya.
I have always wanted to create a dragon. I thought about waiting a few months till I had a good character already made, before posting any of my learning work up on this forum with such amazingly talent, as I am still a newbie to character modelling…but decided to risk being embarrassed in order to see if more expericenced users saw mistakes or room for improvement in my very first attempts at creating the dragon…as well as searching for a partner to share an create animation effort with.
So far, I am on Day 1 on my Dragoon, I spent a few hours Placing and manipulating Zspheres. Anyway, the Wings were challenging. I made some very non-typical dragon wings…I think I may be able to manipulate them to make them work. I feel it looks like it could work, even tho I guess they wont look like the more traditional dragon wings. I can remake the model if a better way to make the wings is suggested. As is, I am going to make each Tri section smaller and more concave like a wing holding a bubble of air.
I feel confident that as I continue to model and refine this dragon, that it will look pretty good. I think I understand alot of the tools now, but not all of them. I want to have a 10 second animation of My Dragon, Flying, Landing, and Breathing Fire that I will create with Emitters and Particle Dynamics in Maya, and a Text Effect I will composite in After Effects with Maya component footage.
However, I do not yet know how to Skin or Rig characters. I bought the Gnomon DVDs but havent had the time to learn this as I have been focusing on Zbrush only the last few weeks, and actually dont want to be forced to take the time to learn Skinning and Rigging before advancing my Zbrush Sculpting Skills…which I must say has recently become my biggest priority in Life…LoL…
I hope to find a Partner who thinks my character and storyboard are interesting enough, that they would be willing to use their knowledge of Rigginng and SKinning in Maya to help create a 10 second demo animation for promotional purposes,usable both by me, and by any partners that work on the piece.
Character Rigging and Skinning (MAYA PLEASE) and anything else you do…additionally any other creative collaboration would be great, if that person can do rigging and skinning…which is what I need most…
Otherwise, I may have to just make a nice Still Image…, as I need to make more characters, rather than animate this one, as my primary Goal.
I was hoping to find someone who is Maya proficent to partner up with me to make a SD or HD 10 second Zbrush Demo animation for mutual use.
I am not sure how to prepare the model for animation either, and dont really understand using the morph target, and how I can efficently pose my models. I was hoping to get a little direction for how to proceed or even a really good, thorough tutorial. I am open to any info that will help me procede, so I can make an animation using my character in a short, simple, story boarded script.
If you would like to see the low resolution rough Storyboard plates, and some other of my first Zbrush work these last few weeks to determine if we can work together, check this page out on my website.