1.5 Million Polys Rendered in Zbrush.
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1.5 Million Polys Rendered in Zbrush.
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Last edited by --E--; 01-18-06 at 01:33 AM.
That's pretty cool man. How long did it take?
Long dead links removed...
Thanks Billrobertson42. It's hard to say how long it took. I would say around 10 hours or so. but that’s just an estimation
looks lika a ...... zombiesomething wrong with his mouth in max ?
Deteail a little teh foot, and change the stomach muscle and it will be perfect :] Waiting till you texture it :]
Hey Thanks slocik, Yeah the final low poly geometry is not finalized yet. so the mouth is still a little jacked up in max.
The entire character was made with zspheres.
Thanks for the crits!![]()
Last edited by ZModerator; 12-12-07 at 11:16 AM.
heya--E--man, cool modellin' n' cool renderZZZ![]()
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I like it well...![]()
'Everything is a dream - but so "real" ;-)'
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--ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)
Looks like it comes straight from the ID team (doom 3)!!! That's a compliment!!
The normalmap looks weird at the toes....
Joost
Take a look at my portfolio at www.joostbouwer.nl
update on head.
That's some damn fine work ! It's amazing how little diffrence there is between the displaced version and the normal mapped version !
torso update
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Last edited by ZModerator; 12-12-07 at 11:18 AM.
.....boooooom![]()
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great...
'Everything is a dream - but so "real" ;-)'
__________________________________________________ _______
--ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)
I am posting this bump map update with a different shader and light setup so its easier to see the bump map.
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damnn wheres my shotgun![]()
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coolest zombie ever seen
bravooo
looking good...can't wait to see how ya color him up.
Amazing!!... great detail![]()