1. #1
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    Default WoW Zombie

    1.5 Million Polys Rendered in Zbrush.
    2048.jpg
    normal.jpg
    Last edited by --E--; 01-18-06 at 01:33 AM.

  2. #2
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    That's pretty cool man. How long did it take?
    Long dead links removed...

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    Thanks Billrobertson42. It's hard to say how long it took. I would say around 10 hours or so. but that’s just an estimation

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    looks lika a ...... zombie something wrong with his mouth in max ?
    Deteail a little teh foot, and change the stomach muscle and it will be perfect :] Waiting till you texture it :]

  5. #5
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    Hey Thanks slocik, Yeah the final low poly geometry is not finalized yet. so the mouth is still a little jacked up in max.

    The entire character was made with zspheres.

    Thanks for the crits!
    Last edited by ZModerator; 12-12-07 at 11:16 AM.

  6. #6
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    heya--E--man, cool modellin' n' cool renderZZZ

    I like it well...
    'Everything is a dream - but so "real" ;-)'
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    Looks like it comes straight from the ID team (doom 3)!!! That's a compliment!!
    The normalmap looks weird at the toes....

    Joost
    Take a look at my portfolio at www.joostbouwer.nl

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    update on head.

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    That's some damn fine work ! It's amazing how little diffrence there is between the displaced version and the normal mapped version !

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    torso update

    torso.jpg
    Last edited by ZModerator; 12-12-07 at 11:18 AM.

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    .....boooooom

    great...
    'Everything is a dream - but so "real" ;-)'
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    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  12. #12
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    I am posting this bump map update with a different shader and light setup so its easier to see the bump map.

    frontbump.jpg
    backbump.jpg

  13. #13
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    damnn wheres my shotgun
    coolest zombie ever seen
    bravooo

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    Amazing!!... great detail

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