1. #31
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    The texture looks great. My only thought would be a little more contrast to make the teeth rise out of the gums rather than looking like they are blending into the gums. If I'm making any sense? Maybe a sharp nearly black line along the edge or a color not used anywhere else? The colors work realy well.
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  2. #32
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    real quick lighting update
    newlighting_small.jpg

    newlighting2.jpg

  3. #33
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    What can I say?
    You've just put me off my roasted chicken! This is awesome work, and the texturing looks finger licking good! (to cannabals, that is ) - have you got KFC's secret recipe?
    Seriously top row stuff, five stars from me!

    P.S. can we have fries and a coke with it next time?
    In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.Michael Jackson.



  4. #34
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    These last two renders look superb.. ...it realy is :WOW Zombie !

    jantim

  5. #35
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    Just keeps gettin better
    Blaine
    Anchorage, Alaska
    Chillllllllllllllin

  6. #36
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    - jit_gohil - Hey thanks, I am still working on the fries and coke for ya!

    - jantim - That means a lot to me jantim, thank you

    - Blaine91555 - Thank you.

    So yesterday was my birthday and I haven’t posted an update on this little bugger for a long time so to commemorate my birth lol, here is the latest, also here is my process, zsphere, low poly, model, color.

    You can click on the bottom two pictures to view the high rez versions; it is a little hard to see the bump map otherwise. Comments and crits are always welcome.
    zombie_thumb.jpg

    highrez01

    highrez02

    zombie_zpshere.jpg
    zombie_low.jpg
    zombie_grey.jpg
    zombie_color.jpg
    Last edited by --E--; 05-24-06 at 07:17 PM.

  7. #37
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    That's a cool looking zombie you've made there, even cooler is the fact that we share the same birthday.

    you have an excellent fleshy skin material there keep going for the top.

  8. #38
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    Thanks for the update and workflow, better late than never...happy birthday for yesterday too.
    Keep it up, I'm in awe of the texture you have here.
    In a world filled with hate, we must still dare to hope. In a world filled with anger, we must still dare to comfort. In a world filled with despair, we must still dare to dream. And in a world filled with distrust, we must still dare to believe.Michael Jackson.



  9. #39
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    Great details "--E--" really nice sculpt.
    For sure, Top Row 5 stars for me.

    Emmanuel

  10. #40
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    Your skin texture is brilliant, amazing job.

    How did you avoid seams when you rendered your model..
    I am really curious about this because you divided the model into polygroups, and I have not had as good as a result.
    Did you use displacement maps?

    Top row from me.


  11. #41
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    Bimm the Stone - Thanks,
    jit_gohil - Thanks
    Maya4fun - Thank you.
    odhinn - Thanks, The model is all rendered in zbrush, every piece of this guy was made in zbrush. the poly groups are made from the zspheres not separate uv regions, no displacement maps just bump.

    Any crits out there? Be as harsh as you want please, I need all the help I can get
    Last edited by --E--; 05-24-06 at 01:17 AM.

  12. #42
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    realy nice work !
    5 stars

  13. #43
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    i relly like the head texture :] osmething really cool about it
    But i dont like the arms and hand muscles, eaven if it a zombie, he schould be based on human anatomy :] And you could have done something with those foot, add more details, you have a lot of polys to work on :]

  14. #44
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    Bernard Caumes - Thanks I like your zombie a lot to, maybe we should sit down sometime and discuss zombies lol jk

    slocik - Thanks, about the anatomy, what parts of the arms and hands stand out to you as not being correct? What would you change? I agree it's not dead on it's not suppose to be, but I also don't think it's all that off, I based all his anatomy and muscle structure off of a humans and then changed it and pushed to be more stylized to meet my needs

    The legs definitely could use more luvin I am 100% with you on that one. Thank you very much for your advice though, it's something I can actually use!
    Last edited by --E--; 05-26-06 at 02:08 AM.

  15. #45
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    the problem is where they start and end, some some to be to short and other just to lung, actually you cant see baisep ending at all :]

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