1.5 Million Polys Rendered in Zbrush.
[attach=38611]2048.jpg[/attach]
[attach=38612]normal.jpg[/attach]
That’s pretty cool man. How long did it take?
Thanks Billrobertson42. It’s hard to say how long it took. I would say around 10 hours or so. but that’s just an estimation
looks lika a … zombie something wrong with his mouth in max ?
Deteail a little teh foot, and change the stomach muscle and it will be perfect :] Waiting till you texture it :]
Hey Thanks slocik, Yeah the final low poly geometry is not finalized yet. so the mouth is still a little jacked up in max.
The entire character was made with zspheres.
Thanks for the crits!
heya–E--man, cool modellin’ n’ cool renderZZZ
I like it well…
Looks like it comes straight from the ID team (doom 3)!!! That’s a compliment!!
The normalmap looks weird at the toes…
Joost
update on head.
That’s some damn fine work ! It’s amazing how little diffrence there is between the displaced version and the normal mapped version !
torso update
…boooooom
great…
I am posting this bump map update with a different shader and light setup so its easier to see the bump map.
[attach=38613]frontbump.jpg[/attach]
[attach=38614]backbump.jpg[/attach]
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damnn wheres my shotgun
coolest zombie ever seen
bravooo
looking good…can’t wait to see how ya color him up.
Amazing!!.. great detail
I like it a lot congratulations and keep it up!
I´d put him eyes to make him more alive, but as it is now is really great.
Good luck!
first pass at the color map …
jazzbird - thanks for the comment
aminuts - thanks I am working on it.
Maxtor - thank you.
Jhotun - yeah I am not sure about the eyes yet. But thank you!
[attach=38615]diffuse.jpg[/attach]
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Gentlements, DOOM IV arrived!!!
Great details
Hey -E-
This is very nice. Question: can you actually paint bump maps while seeing your color texture on the model?
I tired many different ways to view my textured model with the bump material in ZBrush but never got it to work.
What I want to do is apply a material to the model and be able to paint my bump map while still actually “seeing” my material (texture).
Any ideas how to do this?
Thanks and keep up the good work,
Hamzah
No, I do not know of any way to do that.