here’s the original and my zbrushed version:
Freakin WOW!!! Great job. Brom would be proud.
beautiful,
only 1 minor crit… she needs a little tiny bit more forehead…
otherwise, fabulous! very clean.
the neck needs to be longer.
I once had a book with this image in it. It is really a beautiful picture and you have captured it very well.
Nice!
Could you show the sculpt object?
You projected the draw as texture?
here’s what it looks like untextured, and yes i did project the original and use it as a texture
i think next time i’ll have to do something based on my own sketches
calgary-man, I love it, 'coz exactly I like brom’s ruleZZZZZZZ…
Wow, this is an amzing image …really nice work!
Nice work! …what am i saying…lol GREAT WORK!
This is my first time posting btw…and yes i just have brighten my point to point modeling experience with this total new DRAW REALISTIC 3d software! after feeling a little bit alien with this program…
It Blowed Up my mind straight away! if i would do a model like this in a normal point to point program it would take days…weeks! (months even) to get there in such detail!..not in just a few hours!!! :eek: :eek: …then i took a look at all the tutorials and manuals i could get from Zbrush 2…and i W I S H E D i had tried this program out waaaaay earlier when i started to learn modeling …well better late then never i am happy i finaly got this baby in my hands :lol: …and as soon when i get my wacom pencil in 9 days you will see my wips in here.
Thanks clevijoki for posting pictures what i can look forward to to make in Zbrush!
The replica is really stunning! Now that it’s in 3d could you not pose it in other poses? For such a beautiful character I could see a whole sheet of this in all sorts of action shots. Make it so even Brom would go-- “Cool!”
Great stuff. The original is great too.
First class job. My only crit is the tip of the tail — in the original, the eye flows more smoothly from the fingertips to the tail because of it’s angle. Petty nitpick, though.
Ive said it before, I
m very new at computer graphics and any serious graphics in general so I might not be the best one to judge an image.
But I always believed that the feeling coming out of a work is the most important while the technical stuff is… just boring technical crap.
This is one of the few images I really liked since I visit this forum, many look nice, great, much work on them and so on but this one I simply like.
As for the boring technical crap, how the hack did you do the texturing?
I think is my first question here, I wanted to find out as many things as I can by myself, for me Zbrush was in the past months like a new computer game, learning by playing is much more fun than reading the theory. Of course, you need that too, just that I wanted to keep it at the smallest amount possible.
These days Im pretty puzzled by texturing, to be more specific, applying an existing texture to something, so I
d like to know how you did it.
actually I only modelled the one side, and it was modelled in that pose.
the texturing was actually the easiest part, i just used the original painting and mapped it directly over the model.
Well…thanks for the honesty then
Thats a good well done modelling you did…all done Zbrush?
does right on this moment some studying Zbrush…its Awsom!
Excelente homenaje a Brom.