Hey All,
Thanks for the great compliments / comments.
Spaceghost… I used XSI to model as much as I could and then used Zbrush to bump and texture map details on all the objects. XSI was also used for all the hair simulation as well as the built in Mental Ray render.
Aminuts… I hope to have enough time to face rig him or give him a little more life by animating a smile and maybe some a cool wink.
The original concept was done by Roundeye. My main goal was to take a 2D concept and transfer it into 3D and allow it to work at all angles.
Thanks again for the feedback and here are a couple shots of the wires as well as the original concept drawing.
![aviator_wires01.jpg|815x437](upload://nzwpinrC5fV4Ro900oGEcQ69vyU.jpeg)![aviator_wires02.jpg|815x437](upload://74to63rzumyqc8BGzOtmGGdVtjY.jpeg)![roundeye.jpg|432x491](upload://bwwpeO2uzrUHgYbhbJxPMvkS5yu.jpeg)