1. #31

  2. #32
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    Default Hi Steve

    I Love It!!!
    I Love This Style!!!
    Incredible Work!!!

    Portfolio - http://maxko.mysticline.com/
    ___________


  3. #33
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    Simply amazing work! it has a very Lovecraft feel to it

    I would love to see a wireframe of the model.

    Keep up the great work!


    Greg Punchatz

  4. #34
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    Default

    Totally awesome. Flesh is incredible

  5. #35
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    Default

    Wanted to thank you for all your help so far. I appreciate it a lot. Awesome that your work got on the frontpage again. Very much deserved, beautiful stuff dude. Love it.

  6. #36
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    Creepy! Some great detail on this model. I love the detail in the neck.
    Unusual mouth. What is the concept behind this character?

    Dex-Digs.gif
    Always digging deeper.

  7. #37
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    Man, I can tell your this is freaking cool!

    frightening, interesting, and high quality...
    Perfect to me...
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  8. #38
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    Thumbs up Honestly...

    The most original idea I hvae ever come across.
    Congratulations on such a fantastic model/image.

    Your image is clean, neat and the atmosphere of the image really shows.
    The detail is exceptional. My favourite part of this entire image would have to be this creatures 'spider-like fangs'. They are the perfect size and shape for this creature.

    Once again great idea and great imagination. Keep it up.
    -Matt


  9. #39
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    that is just so friggen crazy, and awsome as a piece of art work, I didn't even realize or thought you couldn't use bump maps in z-brush, I thought you actually had to deformate the mesh, or add noise to the material? WOW! this is very cool!

  10. #40

    Default

    Mathetai thanks for your commets, as for the gender thing, i intended it to be an asexual creature (no sex), i know i sounds weird, but its the feel i got when i was designing "it"

    Aminuts cheers, man, glad you like the change i personaliy like it better with the red highlight too.


    Metamesh thanks alot for your comments and c&cs, i love your reel and have a lot of respect for you, totally appriciate your crits

    Rjays dood..............i am sure you will kill me,.....with your next model i mean @_@!! when are you posting your awsome baboon??

    Gigan ..............................man..........you ARE crazy............hey, where are working now?

    Abyssis, LynneMitchell, Frenchy Pilou, Tiktok, Illusiondigital, M-in, DDs, Sebcesoir, Mattybyng thanks a lot for your support!!!!!

    Xopek its rendered in XSI 5.0

    Arkkitekktura sorry to disapoint you man.........i didnt use displacement, all i used is bump map, i am a bit scared by the render taht XSI gives out with displacement map, i havent heard any quick and easy way to solve that

    Jimphillips2 totally apprciate your feedbacks at this moment this guy is done (i have 3 weeks to finish my last model for my reel) hopefully i will be able to get the scholarship that VFS offers so i can touch up the model more

    Lucky_1 thanks for the comments i will try to explore the texture on the spider mouth thinggy further when i get a break

    Punchatz thanks man, i have included some wire shots for you.

    Jelmer cheers dood, your desgin is looking pretty sweet too

    Webhead cheers man, the concept is pretty much a spider/man mutant in pain :O

    Spaceghost the bumpmap feature is one of my favourite features in Zbrush for now, its so easy to use and very effective


    wires
    monsterwire.jpg

  11. #41
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    Default

    Hi man,
    impressive work here, super texture and mood!
    If you have time i have some question for you:
    1. bumpmap feature is one of my favourite features in Zbrush
      what kind of technique have you used?
    2. I'm learning XSI 5.0 and i'm tryng to use Zbrush in my workflow.The question is: you create the UV in XSI and then export the obj and UV in Zbrush, or create and paint directly in ZBRUSH(AUV or GUV?).
    3. Is only a single UV?
    4. Which material have you use in XSI?
    5. i didn't use displacement, all i used is bump map, i am a bit scared by the render taht XSI gives out with displacement map, i havent heard any quick and easy way to solve that
      If you are interested i've found a simple and easy workflow to obtein a Displacement. For me doesn't work well when you have small and particular detail (skin or pores, in this case a bump is better)
    Thank's for read and compliments again
    Bye
    Leo

  12. #42
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    Stunning work !

    It should not be easy to eat with those big teeth !

  13. #43
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    Default

    hey steve-
    I'm curious, could you maybe post a wire of the bind pose?
    I'm curious how he was sculpted before he was posed.
    I totally want to see your concept work too. Put it up!!!

    thanks,
    -tiktok

  14. #44
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    Default Thanks

    ...for sharing man! Your creature design is just excellent. Creepy and believable.

  15. #45
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    Default

    Well done! I'm curious as well to your bump mapping techniques!

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