1. #1
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    Default gold shader

    The sword model from Deus Ex Machina inspired me to do a gold shader in Z. Maybe this is helpful for someone. The shader is based on one of Jantims shaders, big thanks for these!
    gold.jpg

    Mat is attached
    Attached Files Attached Files
    Last edited by Erklaerbar; 01-30-06 at 02:56 PM.

  2. #2
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    Default

    Really nice gold material! I love it!
    Thank you!
    gold2.jpg
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  3. #3
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    Talking Jantim's shaders...

    ...are a gold- mine
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges
    French Pixologic Site

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    Default

    Quote Originally Posted by Sebcesoir
    Really nice gold material! I love it!
    Thank you!
    yay, Seb, now is the time for Toot'n'Khamoon-mask, right?
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
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    ...and my nooby 2ct's here:
    (superb material...)

    AuChain.jpg

    My last images "CityRuins II.": http://www.zbrushcentral.com/zbc/showthread.php?t=32325
    Last edited by Abyssis; 01-31-06 at 02:08 AM.
    'Everything is a dream - but so "real" ;-)'
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    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

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    Default I agree!!

    Andreseloy

    ZBrush Document.jpg

  7. #7
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    Good idea Abyssys!
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

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    Default

    Great look! Can't wait to try it out...Thanks!

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    Quote Originally Posted by Sebcesoir
    Good idea Abyssys!
    very nice re from you, Seb, for my quick'n'nooby doodling
    I used two different lightnin' setups...
    'Everything is a dream - but so "real" ;-)'
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    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

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    Default

    [QUOTE=Erklaerbar] The shader is based on one of Jantims shaders, big thanks for these!

    Why did i not think of that ...i tweaked mine from the gold.mat in the material pack

    its not a so pure gold as your's...more a sort of gold-copper metal !
    But perhaps its nice to use them together !

    this is my foolsgold :

    aap0foolsgold.jpg

    and here it's rendered in the same light with yours :

    goldentwo.jpg

    .................................................. .........

    i've included the material
    Attached Files Attached Files

  11. #11
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    Default

    Thanks for all the great replies :-) good to see it in use.

    haha Jantim, thanks. Love your metal mats, have learnt more from studying them than from the user guides. I have found that the mat section is not really covered in depth in the tuts and guides (I still dont know the exact effect of the noise modes for example, neither from the special shaders such as gradients).

    On the other hand i think the rendering section is rarely used up to its full potential, when i look at the renders people post. Its not a node based system but still quite powerful! Since i havent got any other renderer (except yafray, which i dont like too much), i would love to explore that part a bit more.

    Cheers
    E.

    PS: I want an SSS shader in Z!!!! But thats probably impossible bearing in mind that the back of models dropped to canvas ceases to exist.

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    Yes, Erklaerbar...there is not a lot of specific information how all the shaders function together..i mostly work with 4 shaderchannel-materials but that is only based on the idea : "the more ,the better" .. there are a lot of setting combinations then are unexplored..the materials i made are only based on cavity settings ans tweaking the noise-channels !..there is so much more to learn !


    jantim

  13. #13

    Default Cant get gold or foolsgold to work correctly

    I cant get either of them to appear like the screenshots above. I tried putting the mat files in ZStartup > Materials but they look terrible! What am I doing wrong?



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