1. #1
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    Post Character Lune

    a first low poly modeled under maya and exported under zbrush.
    Rendered with brazil / 3d studio max

  2. #2
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    Xavier, I saw your work on CGT... awsome

    Thx 4 sharing it here
    'Everything is a dream - but so "real" ;-)'
    __________________________________________________ _______
    --ZBrush is materialized artists dream-- (-Abyssis, Anno Domini 2004-)

  3. #3
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    Thumbs up

    Excellent Xavier!
    Les cheveux c'est du Shag Hair ?

  4. #4
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    That one takes my breath away...must be the wind...damn. That looks great. Congrats.

  5. #5
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    Smile

    Amazing work as everything else you do. What was ZBrush used for?

  6. #6
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    Thumbs up

    Congratulations!
    Nice picture (i like the blue color harmony).

  7. #7
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    Amazing work. Kudos on all elements. I really like the depth that you achieved with the background

  8. #8
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    awsome! the lightning is great...I like the sword and the equipment
    Ä***931;***9579;€©—***350;***948;***8356;***9563;***507;
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  9. #9
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    Excellent picture At first it seems like there is only subtle features added with zbrush but looking closer it appears all around. I am guessing of course. Love your other pictures as well.

    More info on where Zbrush was applied would be appreciated.
    Mark

  10. #10
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    very fine picture! the girl is in a very "sure" drawing, and I love the too big sword, which make the girl more "young"... bravo!

  11. #11

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    Who is chopping down the guard tower?

    Just kidding. Fantastic image. I too would love to know what elements where done in which programs, and why.

    The back ground especially looks like 2d painting. Am I corect?

    If you have the time could you post images of your workflow?

    Great work!

  12. #12
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    Hi Xavier. Great work! It looks real sweet.

    I notice you mentioned you rendered it in Brazil. I love using Brazil for rendering too. I would be very interested in seeing anything you could post about the general rendering settings you used and whether you used the BCam or the standard Max camera in this image? Also, did you use a displacement map from ZBrush to be applied back in Max? If so, I would appreciate any info on what settings you used to get a good render using a displacement map from ZBrush. I've seen alot of info posted on the boards about Zbrush models in Max or Maya being rendered in Mental Ray or VRay but it doesn't look as if there are many people here using Brazil. Any info you can give would be appreciated.

  13. #13

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    Tantramancer,

    I'm very new, so forgive my ignorance, but why are you rendering in brazil instead of the native Zbrush renderer?

    This is my first delve into computer 3D so I'm really trying to learn.

  14. #14
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    Fantastic work Xavier ! Another awesome image, inspiring, and full of your own style ! Bravo monsieur !

  15. #15
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    Welcome aboard Xavier...oh yeah...
    AWESOME! TOTALLY! hehe
    Very inspiring! Thank you.

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