1. #16
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    Very nice. Recongnized it right off.

  2. #17
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    Looks really sweet.

  3. #18
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    Cool~with a wonderful skinning,this creature will out of my screen!

  4. #19
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    there should be some sort of star wars zbrush creature challenge. man, now that would be fun!!

  5. #20

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    Very pretty. I think you're really capturing the elegance of the creatures.
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  6. #21
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    I reduced the width of the skull, and added cloth fabic on the neck, and more details on the skin. Its a bit accentuated on this render with a cavity shader and a shiny material, but finally I might make it more flat. The neck sharpness is not fixed yet. I also have to make it bigger, its to thin compared to the volumm of the head...

    rendu05s.jpg
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  7. #22
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    seb, sorry if you've answered this a million times, but do you start out in zbrush or do you import a low poly model from another program? thanks!

    it's looking awesome by the way!

  8. #23
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    Great job man !
    I fell in love with those creatures, too. I remember when seeing them the first time in the cinema. Really great...
    Best Regards,
    Thomaskl
    **reduce to yourself**

    Thomas Klieber
    Head of Animation

    Goebel und Mattes GmbH


    my site

  9. #24
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    The base mash was done in maya, but it could have been done as fast in zbrush, because is a simple box with edgeloop on the neck...

    base.JPG
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  10. #25
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    COOL! Thanks for the quick answer

  11. #26
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    Default Very nice.

    This is turning out to be quite outstanding, I have to admit that my system that I use could never give me this kind of detail. Like I see all the time you guys must have some pc set up to produce this kind of stuff. Carnt wait to see the finnished piece.
    May all your polys behave

  12. #27
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    Very cool, how did you get the eyeballs perfectly spherical?

  13. #28
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    Default Nice as usual

    Hey Sebcesoir.
    It was nice meeting you a few weeks back.
    I wish you good luck in your future endeavors.
    I hope you California dream comes true.
    As for this work, it's very nice as usual.
    Keep up the great work.
    I look forward to seeing it completed.
    Cheers
    Cesar Dacol Jr.
    Aka, The Voodoo Monkey

  14. #29
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    Its turning a pretty good way Voddo, nice to see you too by the way.

    We have not finish to hear from each others considering the saml size of the CG univers, and thx for the comments!
    Sébastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  15. #30

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    even without the texture i am already getting that feeling of this character

    also the details are looking pretty neat

    what kind of polycount do you have at your current sub-d level ?

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