1. #46
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    Default hey

    Did you convert your Disp map to a RGB file? ZBrush makes it as a GreyScale image, and you have to convert it in Photoshop (or another App).

  2. #47
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    Default

    yes ive tried that as well. honestly i dont know what to do anymore. ive looked at just about every single thread/tutorial i could find on this issue for the past few weeks and nothing i try is giving me proper results.

    out of desperation, im going to put up the files (.obj, and the .tiff file) and see if anyone can get the proper results within maya.
    if someone can - can they PLEASE post their steps and settings used??

    http://www.thehighsaints.com/displace_test

  3. #48
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    Default

    Hi OrangeGhost,

    I would like to apologize for the really, really, really, late reply. Sincerely I lost track of the forum thread and missed your post. I hope that you have had luck figuring out that problem. If not try the following:

    -Mental ray seem to work more efficiently and faster with .map files. So you can do this by converting your files into .tif and then dragging and
    dropping the .tif file into the attached .bat and it will generate a .map
    file next to it.

    Hope it helps

    Sincerely,


    Edwin Andres Sumalave
    www.edwin3design.com
    edwin@edwin3design.com

  4. #49
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    Default wow....

    very happy for your work

    thanks a lot

  5. #50
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    Default

    OrgoneGhost, make sure that you also set the Alpha Gain, and Alpha Offset to a value of 2.2 and -1.1 (if youre using a 32-bit displacement map)......

  6. #51
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    Default hi to all....

    hi,i just followed everything in the tutorial but when i do the rendering with maya mental ray my model trasform in someting terrible!!! as you can see....!!!

    any help??? may be the displacement map file from zbrush is not good?!?!? i have attached the disl. file...

    thanks a lot!!!!
    prova displ[1]..jpg
    Attached Files Attached Files
    Last edited by ZModerator; 12-10-07 at 11:54 AM.

  7. #52
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    Default

    MRC_0, I believe there's the matter of fiddling with the alpha gain values.

    This video is great, however, i'd like to see it updated to take into account ZBrush 3.1 and more recent versions of Maya that take advantage of using the Approximation Editor for creating and editing Displacement Tesselation.

    A definitive ZBrush 3.1 -> Maya tute should be mandatory for the FAQ page!

  8. #53
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    Default

    I have got the same problem as MRC_O.
    I think the problem is from the new implementation of Maya 2008.
    Still can't find a way to fix it!!!
    Last edited by ZModerator; 01-07-08 at 10:46 AM.

  9. #54
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    Default

    Just found the simple solution from this thread, really simple...
    http://www.zbrushcentral.com/zbc/sho...d=1#post423353

  10. #55

    Default

    Is it me or does the video not exist anymore?

  11. #56
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    Default Hi

    Very Nice and Useful Video Tutorials.

    Thanks for giving it!

  12. #57
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    Default Draw Palette

    Hi, Jason.

    Great vids. Great effort. Great results.

    Could you explain a little how to use the 'Refract' and 'Blur' buttons in the Draw Palette?

    Thanks!

    ~S.~

  13. #58

    Default

    Thanks for sharing! But the link can't be download!

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