1. #31
    Senior Member Follow User Gallery
    Join Date
    May 2005
    Posts
    592

    Default

    Very cool work my friend.I had no crit.May be 'cause I love Hellraiser creatures looking.And those lovely girl seems came out from the 80's movie.


    Clive Barker would be proud of you...

    MattHHH

  2. #32
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Posts
    128

    Default

    Thanks for comments

    atmadaenygma > To delete unused poly, you have just to hide them, and Tool > Geometry > Delete Hidden.
    For the step 6 - the clothes, imagine just to use the previous step as pixols'blueprint.

    #8: The middle poly mesh I export recovered its details with the normal map.

    For rendering, I used 3DSMax.
    The final model is not easily skinnable (to much poly).
    For posing, I use a very basic method (moving groups of vertex)
    To get a full skinned model, I should export low poly mesh, with displacement and normal mapping map. (I hope you understand my english :/ )

    best,

  3. #33
    Senior Member Follow User Gallery
    Join Date
    Sep 2005
    Location
    Nice, France
    Posts
    193

    Default

    Impressive model, better than your previous one. Congrats for the top row. it deserves it.

    I'm looking forward your next project !

    Bye !

  4. #34
    New Member Follow User Gallery
    Join Date
    Dec 2002
    Location
    france
    Posts
    7

    Default

    really cool model and render, loved that twisted soul

    [c'est marrant, en regardant ton profile, et ton site, je viens de percuter que tu es de l'est, cool je suis de Valdoie aussi héhé, on pourrait se capter un de ces jours, ça peut etre marrant de comparer nos outils et nos méthodes...
    si ça te branche tu peux me contacter là : facehugger]@[wanadoo dot fr ]

  5. #35
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Location
    UK
    Age
    48
    Posts
    1,552

    Default

    Totaly fantastic. Thankyou for the run down and very clear infomation.

    Do you somehow join all the parts together in 3dsmax so it all becomes one model or do you place it into a position and keep all parts seperate.

    How long did it take you to do? Id love to see this process in a video on somthink very basic using same methods just to get all the tiny details.

  6. #36
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Posts
    128

    Default

    tez > Thanks
    In 3DS, I keep all parts seperate, easier to managing shaders.
    I work on it during 10 days, 2 or 3 hours/day.

    alien > thx too
    Le monde est petit en effet à l'occasion, une rencontre peut être sympa oui.

    Davlin > Thanks ! The next step of my tortured souls series is currently rendered...

  7. #37
    Senior Member Follow User Gallery
    Join Date
    Feb 2005
    Location
    Madrid, Spain
    Age
    68
    Posts
    995

    Default

    Me gusta esa estética al estilo de Brom. Te ha quedado inquietante y bonita.

  8. #38

    Default Thanks for your help

    Thank you so much for your help I have proceeded to create all seperate parts. I created the head, body, and the legs and will soon begin with the clothes. Then I wish to export it to 3ds max for rendering. However I am still confused about exporting it in a lower subdivsion as I do not want to loose the quality of the image.

    Question: Also when I deleted the unused faces i can no longer lower the subdivison model. so I cannot take it to level 2 I deleted the unused parts at level 8 and also to do so i had to delete history. Is this correct? The model parts are beautiful and I do not wish to have to start over. but I did save at various places but wish to continue as it is.

    Question: Also when I did delete the unused faces as you stated in section 5c, my are very jagged edges, I believe these need to be smooth for reconnecting in 3ds max to make one complete piece? is that right or wrong. Please help me out. Of all the tutorials ive seen what are you doing is the closest to what I wish to accomplish in creating my characters. Interchangable body parts would be a great help to me and speed up the design process. Thanks again in advance for your aid.

    If need I can post pictures of what I have. its difficult as I am in an internet cafes but can butn an image disc of the work i have done for 121s (i think that means complement critique and compliment)

  9. #39
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Posts
    128

    Default

    Generally, I export mesh in subd level 3 or 4, according to the narrowest view I want.
    For exemple, for 'Petite soeur', the head has +/- 25000 polys.
    For my last image 'BirdHouse' (here), +/- 50000 polys for the head only.

    I delete the unused faces at low level, to prevent to lose history and 'scratched' borders.
    I hope that that will help you.

  10. #40
    Senior Member Follow User Gallery
    Join Date
    Oct 2004
    Location
    UK
    Age
    48
    Posts
    1,552

    Default

    I noticed He moved alot of polygons to make the mesh flow with the geomatry so the polygons he deleted went with the correct shape hence no jagged edges.

    difference0hq.jpg
    Last edited by tez; 05-10-06 at 09:02 AM.

  11. #41
    Senior Member Follow User Gallery
    Join Date
    Aug 2005
    Posts
    128

    Default

    absolutely !!!

  12. #42

    Default Thanks for quick reply

    I understand the jagged edges thing. One ting about this program is you really need to spend time studying it to really make use of it. So i have to take one of my old saves to redo the jagged edges. Tomorrow I will try to post what I have done for my upcoming animation and game I hope to make. Xxeb I want you to know that while all tutorials have been of great help your tortured soul tutorial was probably one of the most inspirational. so thank you.

  13. #43
    Senior Member Follow User Gallery
    Join Date
    Jul 2006
    Location
    London
    Posts
    1,131

    Default

    Just to add my admiration of such fine work.

  14. #44
    Senior Member Follow User Gallery
    Join Date
    Jul 2006
    Location
    Cumbria, UK
    Posts
    381

    Default

    Top notch work man! I like the pics of the process, really helps us to appreciate the effort you've put into this superb piece of work.

    10 outa 10 mate

  15. #45

    Default

    amazing artwork and design, cud u pls tell us how long it took u for the whole process?

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •