atmadaenygma > To delete unused poly, you have just to hide them, and Tool > Geometry > Delete Hidden.
For the step 6 - the clothes, imagine just to use the previous step as pixols'blueprint.
#8: The middle poly mesh I export recovered its details with the normal map.
For rendering, I used 3DSMax.
The final model is not easily skinnable (to much poly).
For posing, I use a very basic method (moving groups of vertex)
To get a full skinned model, I should export low poly mesh, with displacement and normal mapping map. (I hope you understand my english :/ )
really cool model and render, loved that twisted soul
[c'est marrant, en regardant ton profile, et ton site, je viens de percuter que tu es de l'est, cool je suis de Valdoie aussi héhé, on pourrait se capter un de ces jours, ça peut etre marrant de comparer nos outils et nos méthodes...
si ça te branche tu peux me contacter là : facehugger]@[wanadoo dot fr ]
Thank you so much for your help I have proceeded to create all seperate parts. I created the head, body, and the legs and will soon begin with the clothes. Then I wish to export it to 3ds max for rendering. However I am still confused about exporting it in a lower subdivsion as I do not want to loose the quality of the image.
Question: Also when I deleted the unused faces i can no longer lower the subdivison model. so I cannot take it to level 2 I deleted the unused parts at level 8 and also to do so i had to delete history. Is this correct? The model parts are beautiful and I do not wish to have to start over. but I did save at various places but wish to continue as it is.
Question: Also when I did delete the unused faces as you stated in section 5c, my are very jagged edges, I believe these need to be smooth for reconnecting in 3ds max to make one complete piece? is that right or wrong. Please help me out. Of all the tutorials ive seen what are you doing is the closest to what I wish to accomplish in creating my characters. Interchangable body parts would be a great help to me and speed up the design process. Thanks again in advance for your aid.
If need I can post pictures of what I have. its difficult as I am in an internet cafes but can butn an image disc of the work i have done for 121s (i think that means complement critique and compliment)
Generally, I export mesh in subd level 3 or 4, according to the narrowest view I want.
For exemple, for 'Petite soeur', the head has +/- 25000 polys.
For my last image 'BirdHouse' (here), +/- 50000 polys for the head only.
I delete the unused faces at low level, to prevent to lose history and 'scratched' borders.
I hope that that will help you.
I noticed He moved alot of polygons to make the mesh flow with the geomatry so the polygons he deleted went with the correct shape hence no jagged edges.
I understand the jagged edges thing. One ting about this program is you really need to spend time studying it to really make use of it. So i have to take one of my old saves to redo the jagged edges. Tomorrow I will try to post what I have done for my upcoming animation and game I hope to make. Xxeb I want you to know that while all tutorials have been of great help your tortured soul tutorial was probably one of the most inspirational. so thank you.