1. #61
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    Wow...Ben has lost a lot of weight, even his shirt seems to big for him now !
    He's looking fitter now and less tired !.very good !

    jantim

  2. #62
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    Hi Ripper.

    Honestly i prefer the previous version of him, but let's wait for updates.


    BenK_WIP_021.jpg

    full_suspect.jpg
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  3. #63
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    Amazing work here !!!

    though i think his cheen needs pull up a little bit ( maybe it's the perspective ! )

    really good improvement on the modeling from the first one

    I like you render as well

    keep going

  4. #64

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    Thank you all again!

    Here's an update... I've just started the Shave part:

    BenK_WIP_025.jpg

    Jacques.
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  5. #65
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    wow!! really great work!!
    congratulations
    Alex Oliver

  6. #66
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    very realistic, nice work man.

  7. #67
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    This is really shaping up nicely! The form still isn't reading quite right to me, but likenesses aren't my bag and I can't offer anything more concise than that, I'm afraid.

    A minor tech hijack: are you using Shave from within Modo? If Joe's ported it to Lux's renderer, I may have to break down and buy it!
    -Zak Jarvis
    http://www.voidmonster.com

  8. #68
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    i liked the prowious version more but still nice :]

  9. #69

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    really nice job, Jacques. Hard to tell from the angle difference, but it seems
    the crown of his head needs a little fixing (taller, more narrow up top, or
    straighter up from the ears instead of tapering out from them) and maybe
    some work on the bridge of the nose (narrower near the ridge line). Possibly
    the eyes could be a bit more narrow as well, and the brow out further in
    z-direction. Kinda nit-picks, tho.

    Again, good stuff, no doubt! Here's a little side-by-side, even though the
    head tilt angle is different:

    benny3al.jpg

    kind regards,

    rookie-z
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  10. #70
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    that's fantastic work. I agree that there are a few things a tiny bit out (the face perhaps little bit narrower, & yes crown of head higher - forehead's def not big enough), but all in all a superb likeness. Also I think the chin might need to come up slightly, but that might just be the angle. And the mouth is perhaps too curved? In the photo his mouth is quite straight & then kinks on the left. Again though could also be the angle.

    well done!!

  11. #71
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    The quality of the skin is simply breath-taking. But for me the most astonishing part is the detailing you've added to the shirt .. the subtle and totally realistic undulations between stitches that only occur after a shirt has been washed.

  12. #72
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    That is one of the best SSS shaders I have seen so far on the forum. Great job.

  13. #73
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    Awsome, as usueal.
    Terrific rendering!
    S├ębastien Legrain A.K.A Sebcesoir

    http://sebleg.free.fr


    Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!

  14. #74
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    Ripper:
    Quick question, if you have already answered this I apologize.

    I noticed certain pieces in the Modo gallery that were not sculpted in Modo 201, just painted and rendered. The site didn't mention this but it kind of gives the viewer the impression that the base mesh was done using only Modo.
    I was thinking of getting 201 but I wanted to know if organic shapes like head studies could be done easily.
    Did you sculpt this piece entirely in Modo?
    Thanks bro, really love your work.

  15. #75
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    thats right man i know people that would kill fur such a wonderful skin shader

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